Stop Chasing Clicks: Surviving In A Zero-Click World - Related to chasing, world, zero-click, hardest, game
Stop Chasing Clicks: Surviving In A Zero-Click World

This evolution has redefined SEO metrics, prioritising visibility and engagement over traditional goals like page visits and bounce rates.
Consequently, the focus of marketing strategies has shifted from driving traffic to optimising visibility. Ranking high on the SERP is no longer sufficient; brands must now aim to occupy prominent real estate within featured snippets, knowledge panels, and AI-driven previews. This evolution has redefined SEO metrics, prioritising visibility and engagement over traditional goals like page visits and bounce rates.
Answer unanswered questions: Brands can craft clear, concise answers to popular questions their audience is asking. This boosts the chances of appearing in the highly visible snippet at the top of search results. Think of it as a way to offer instant value while introducing consumers to your brand.
Focus on high-intent, long-tail keywords: Regularly research keywords that align with user intent and are more specific. For example, instead of broad terms like “shoes,” try “best running shoes for flat feet.” This helps brands capture niche traffic that’s more likely to convert.
Make your content easy to read: Use simple formatting, short paragraphs, bullet points, and subheadings. Not only does this appeal to consumers, but search engines love content that’s well-organised and easy to digest. It’s a win-win.
Use schema markup to stand out: Schema markup(code that you add to your website) helps search engines understand your content improved. Brands can use it to enhance how their information appears on SERPs, whether through knowledge panels, reviews, or product details.
Monitor and adapt to SERP trends: Regularly track which keywords and SERP attributes are driving traffic (or not). For example, if a keyword triggers a ‘People Also Ask’ section or local pack, brands can adjust their content strategy to take advantage of those attributes.
Answer user queries directly: Create resources like FAQs, guides, and blogs that respond to the specific questions your audience is asking. This not only boosts visibility but also positions your brand as a go-to source for information.
MobiKwik posted a net loss of INR [website] Cr in Q3 FY25 against a profit of INR [website] Cr, impacted by lower financial services revenue and higher lending...
The hardest video games of all time

We all come to video games for different reasons. Sometimes we want a chill game to relax to, others a fun co-op experience with a friend, but other times we’re looking for a challenge. Early on in the console generations, difficulty was the norm and it took a lot of trial, error, and skill to even see the end of most games. We still face hard bosses in modern games, but it usually isn’t the entire game that is punishing. There’s an expectation that most people will be able to beat most current and upcoming video games, but not all games are so kind. Whether it be due to bad controls, unfair mechanics, or simply because the developers wanted to make things unfair, these are the most difficult video games of all time.
Before getting to the list, we are basing this list on the core game itself and not any extra challenges or going for secret endings. We also won’t be including games that are meant to be impossible or that feature user-generated content.
Superman: The New Superman Adventures 19% 19% Platforms Nintendo 64 Genre Shooter, Adventure Developer Titus Software Publisher WB Games, DC Comics Release May 31, 1999 In the pantheon of notoriously terrible video games, Superman: The New Adventures (aka Superman 64) may be the most infamous. A major reason it earned this reputation is because it is so difficult that most people haven’t even beaten the first level. This game is the perfect storm of terrible controls, bad graphics, and incredibly strict time limits Each level is basically a time trial where a single mistake will send you back to the beginning of the game. The first level where you need to fly through a series of rings is as far as most people get, but even those who manage to get beyond that will only be met with more janky systems and tasks that feature very little actual fighting.
Battletoads Play 76% 76% Platforms Amiga, Nintendo Entertainment System (NES), Sega Game Gear, Family Computer, Amiga CD32 Genre Platform, Hack and slash/Beat 'em up Developer Rare Publisher Mindscape, Masaya, Playtronic, Tradewest Inc, Sega Release June 01, 1991 The NES had a ton of great beat ’em ups, and Battletoads starts off looking like it could rank among the best. The first level is a fun romp where you can do little combos and use weapons on waves of enemies. However, things take a turn for the horrible when players reach the Turbo Tunnel stage. This level puts players on speeders moving at break-neck speeds towards obstacles they need to either avoid or jump over. While that sounds simple enough on paper, in practice it is nearly impossible. The perspective makes it very hard to know where the walls will appear and your jump has so much air time that you are likely to land right in the path of the next wall with no way to avoid it. There’s almost no way to pass this level without memorization, and even if you do, the difficulty doesn’t drop much in the levels afterward. Battletoads (1991) [NES] Complete Playthrough - Is this the hardest game ever made?
Ghosts 'n Goblins Play 62% 62% Platforms Nintendo 3DS, Wii, Wii U, Nintendo Entertainment System (NES) Genre Platform, Adventure Developer Capcom Publisher Capcom Release November 01, 1986 Ghosts ‘N Goblins looks like a fun arcade 2D action platformer, but it is clearly from the era of arcade design principles where games were made to drain your quarters. You play as a knight on a quest to save a princess by completing various stages filled with monsters. You can run, jump, and throw various weapons you pick on in the levels. The wrinkle here is that you can only take two hits, are constantly swarmed with enemies, and are under a strict time limit. While it is very, very punishing, you can at least learn and overcome most of the game’s challenges with a ton of practice. However, if you put in all that time and reach the final boss without the cross weapon, well, too bad because that’s the only one that can defeat it. If you did figure this out then your reward is getting sent back to the beginning of the game and forced to go through every stage a second time, only with an increased difficulty. Ghosts 'n Goblins (NES) Playthrough - NintendoComplete.
Ninja Gaiden Play 74% 74% Platforms Nintendo 3DS, Wii, Family Computer, Wii U, Nintendo Entertainment System (NES) Genre Fighting, Platform, Adventure, Arcade Developer Tecmo Koei Games, Tecmo Publisher Tecmo Koei Games, Tecmo, Tecmo Release December 09, 1988 There are few franchises that have been around as long as Ninja Gaiden that have never lost their reputation as being brutally difficult. The original Ninja Gaiden on the NES looked like a fun action game where you played as a ninja slashing enemies, climbing on walls, and using cool throwing weapons. Instead, it is a relentless onslaught of enemies that will drain your health or knock you off the stage. What makes this so annoying is that enemies will respawn if you scroll the screen back even a pixel from where they spawn, meaning you can’t take a step back to avoid a hit without causing that same wave of enemies to appear again. Bosses are almost worse than the stages, and losing to one sends you back multiple stages before you can fight them again. Ninja Gaiden (1989) [NES] Complete Playthrough.
Driver Play 76% 76% Platforms Game Boy Color, PC (Microsoft Windows), iOS, Mac, PlayStation Genre Racing, Simulator Developer Reflections Interactive Publisher GT Interactive Software, Gameloft, Infogrames, MacSoft Games Release June 25, 1999 The game Driver itself isn’t actually super hard. The problem is that most people will never see it because of how hilariously difficult the tutorial is. Instead of using the tutorial to, you know, teach the player the mechanics of the game, Driver treats its tutorial like a final exam. You’re set in an empty parking garage with a list of moves you need to pull off within 60 seconds. Putting a time limit on a tutorial is one thing, but it also doesn’t actually tell you how to pull off the moves it asks of you. Instead, players were left to fumble around trying to figure out how to even do all the moves but only had 60 seconds to even figure it out. If you somehow do eventually figure out the controls, even pulling off all the moves within 60 seconds is harder than anything the actual game throws at you. PSX Longplay [150] Driver.
The Ultimate Challenge from Beat Takeshi Platforms Wii, Android, iOS, Family Computer Genre Platform, Adventure Developer Taito Publisher Taito Release December 10, 1986 The way Takeshi’s Challenge subverts expectations and messes with the player feels like it was designed today rather than in the mid-’80s. Designed by Takeshi “Beat” Kitano and based on the hit reality show Takeshi’s Castle, this game bears no resemblance to the show in the slightest. Instead, you play as an average office worker and are given essentially no direction. The player has to somehow figure out that they need to do unintuitive things like get a divorce and quit their job. The game is regarded as joke on the player, with requirements like making the player sing into the controller’s microphone to complete a karaoke challenge or holding a button down for an entire hour.
Sekiro: Shadows Die Twice Play 91% 91% Platforms Google Stadia, PlayStation 4, PC (Microsoft Windows), Xbox One Genre Adventure Developer FromSoftware Publisher Activision Release March 22, 2019 In the modern era of games, FromSoftware games have made a reputation for themselves as being challenging. Of all the games the studio has released, none is quite as punishing as Sekiro: Shadows Die Twice. While other games like Elden Ring or Dark Souls are by no means easy either, only Sekiro forces the player to use one primary build and gives no opportunities to grind. If you can’t master the basics of parrying, attacking, and dodging, you will never be able to brute force your way past a boss. And bosses will not allow you more than a few mistakes. Sekiro: Shadows Die Twice - Gamescom 2018 Gameplay Video.
Table of Contents Table of Contents Dreamcast controller Power Glove Atari Jaguar Pro controller SEGA Activator Atari 5200 controller Resident Evil 4 ...
Worst video game controllers of all time

Table of Contents Table of Contents Dreamcast controller Power Glove Atari Jaguar Pro controller SEGA Activator Atari 5200 controller Resident Evil 4 Chainsaw controller Tony Hawk: RIDE Skateboard controller.
The best video game controllers are the ones you don’t even think about. They let you fully immerse yourself in the game and let you forget you’re even holding them. The best controllers today all follow a mostly standard design, but in the early console generations, each system took a completely unique approach. In fact, many consoles would experiment with multiple types of controllers of various shapes, sizes, and input methods. Most of them were bad, and there were a few that were even painful. No matter how amazing the game was to play or how great the graphics were, a bad controller would completely tank the experience. Looking back from the days of the NES up to the PS5, we’ve recalled the very worst video game controllers of all time.
We’re starting off with a tame one here before working our way up. The Dreamcast controller looks fairly standard for the time — it has an analog stick, D-pad, triggers, and four face buttons. The problem with it is everything else. This thing is somehow bulkier and less comfortable to hold than the original Xbox’s Duke controller but made worse because the cable comes out of the bottom rather than the back or top. This made it awkward to handle for any length of time, and even the D-pad and buttons were hard on the thumbs. It wasn’t bad enough to cause the console to die the early death it did, but it by no means helped.
The NES controller was amazing for its time, but Nintendo has never been a firm to rest on its laurels. There were plenty of peripherals for the NES, but none quite as bad as the Power Glove. In truth, Nintendo was just a few decades early with the idea of motion controls as we would see with the smash hit of the Wii. Back in the early ’90s, however, the technology was nowhere near advanced enough to work. You’d be lucky if the game recognized even half your inputs moving this thing around, but it was also a huge pain to even get set up since it required you to type in long codes for each game. Using this was an exercise in frustration that only made it harder to enjoy your games. It did look cool, but that’s about the only positive we can say about it.
The Atari Jaguar Pro controller is proof that more isn’t advanced. Games were getting more sophisticated and required more than the typical two to four buttons most controllers had come with up to this point. Somehow this abomination isn’t even Atari’s worst controller since it at least has a D-pad and three buttons you can press without moving your hands. How Atari expected us to use an entire num pad while playing is a mystery we may never solve. Even ignoring how impractical the entire bottom section is, the “good” part isn’t even made well. holding the controller at the top is awkward and hard to get a grip on, plus the buttons and D-pad are mushy and hard to actually press correctly. Thankfully not many people got a Jaguar and had to be subjected to this monstrosity.
Remember how we mentioned the Power Glove was ahead of its time? Well, Sega somehow thought that it could make full body tracking work in the early ’90s. The Activator was an octagon that you placed on the ground and used to control a game, or that was the concept, anyway. In practice, it forced you to memorize a completely new “control” scheme based on which sensor you moved over. For example, to pause the game you would need to move over panels 4 and 6 at the same time. So, once you knew what button you wanted to press you would then have to translate that into what panel that represented on the Activator, remember where that panel is, and then move your body over it. Oh, and pray that it reads you at all. That last part failed more often than it worked, making the entire struggle pointless.
Sorry, Atari, but your controllers are terrible. Unlike most other controllers we mention, Atari’s worst ones are the default options, and the 5200 controller is the worst. This thing looks like a TV remote with an awkward joystick at the top. The entire layout feels like it wasn’t designed for human hands, let alone comfort. There was no way to hold the device, use the joystick, and press any of the buttons at the same time. It fails in every aspect of a controller without even talking about how stiff and unreliable the joystick is. The only notable thing this controller brought to the table was a dedicated pause button, but that alone isn’t worth much praise.
The GameCube and PS2 had fantastic controllers with no need for any major changes. However, this was the era where third-party and novelty controllers started flooding the market. Of all the experimental controllers we’ve seen, none can compete with the chainsaw controller released alongside Resident Evil 4. Instead of making some kind of lightgun controller, Capcom thought the best form factor for a controller would be a bulky chainsaw. The result is worse than whatever you had in your mind. Besides just being big and bulky, it is wildly impracticable. There’s no way to hold this thing and have access to all the buttons and sticks at once. The only way you could sort of make it work is to use it on a table like some kind of arcade stick, but even that is hard on your wrists with how the sticks are placed. Hopefully, anyone who purchased this only wanted it for display purposes because it is absolutely useless as a controller.
It’s one thing for a controller to be uncomfortable, and another for it to not function, but this “controller” is so much worse. Designed only for Tony Hawk: RIDE, this skateboard controller takes things to a new level by being actually dangerous to use. Speeding up requires you to slide your foot along the side, mimicking the motion of pushing a skateboard, but pulling off tricks actually requires you to lift and tilt the board around. Leaning back to do a manual, as one example, can easily end up with you flat on your back. This was during the height of Guitar Hero which popularized gimmick controllers like this, but thankfully RIDE was a bomb, and not that many people purchased this death trap.
Eduvanz plans to use the fresh proceeds for its working capital requirements and shore up product development and marketing initiatives.
Market Impact Analysis
Market Growth Trend
2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|
12.0% | 14.4% | 15.2% | 16.8% | 17.8% | 18.3% | 18.5% |
Quarterly Growth Rate
Q1 2024 | Q2 2024 | Q3 2024 | Q4 2024 |
---|---|---|---|
16.8% | 17.5% | 18.2% | 18.5% |
Market Segments and Growth Drivers
Segment | Market Share | Growth Rate |
---|---|---|
Digital Transformation | 31% | 22.5% |
IoT Solutions | 24% | 19.8% |
Blockchain | 13% | 24.9% |
AR/VR Applications | 18% | 29.5% |
Other Innovations | 14% | 15.7% |
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity:
Competitive Landscape Analysis
Company | Market Share |
---|---|
Amazon Web Services | 16.3% |
Microsoft Azure | 14.7% |
Google Cloud | 9.8% |
IBM Digital | 8.5% |
Salesforce | 7.9% |
Future Outlook and Predictions
The Gaming and Video: Latest Developments landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:
Year-by-Year Technology Evolution
Based on current trajectory and expert analyses, we can project the following development timeline:
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:
Innovation Trigger
- Generative AI for specialized domains
- Blockchain for supply chain verification
Peak of Inflated Expectations
- Digital twins for business processes
- Quantum-resistant cryptography
Trough of Disillusionment
- Consumer AR/VR applications
- General-purpose blockchain
Slope of Enlightenment
- AI-driven analytics
- Edge computing
Plateau of Productivity
- Cloud infrastructure
- Mobile applications
Technology Evolution Timeline
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
Expert Perspectives
Leading experts in the digital innovation sector provide diverse perspectives on how the landscape will evolve over the coming years:
"Technology transformation will continue to accelerate, creating both challenges and opportunities."
— Industry Expert
"Organizations must balance innovation with practical implementation to achieve meaningful results."
— Technology Analyst
"The most successful adopters will focus on business outcomes rather than technology for its own sake."
— Research Director
Areas of Expert Consensus
- Acceleration of Innovation: The pace of technological evolution will continue to increase
- Practical Integration: Focus will shift from proof-of-concept to operational deployment
- Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
- Regulatory Influence: Regulatory frameworks will increasingly shape technology development
Short-Term Outlook (1-2 Years)
In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing digital innovation challenges:
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.
Mid-Term Outlook (3-5 Years)
As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.
Long-Term Outlook (5+ Years)
Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.
Key Risk Factors and Uncertainties
Several critical factors could significantly impact the trajectory of digital innovation evolution:
Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.
Alternative Future Scenarios
The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:
Optimistic Scenario
Rapid adoption of advanced technologies with significant business impact
Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.
Probability: 25-30%
Base Case Scenario
Measured implementation with incremental improvements
Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.
Probability: 50-60%
Conservative Scenario
Technical and organizational barriers limiting effective adoption
Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.
Probability: 15-20%
Scenario Comparison Matrix
Factor | Optimistic | Base Case | Conservative |
---|---|---|---|
Implementation Timeline | Accelerated | Steady | Delayed |
Market Adoption | Widespread | Selective | Limited |
Technology Evolution | Rapid | Progressive | Incremental |
Regulatory Environment | Supportive | Balanced | Restrictive |
Business Impact | Transformative | Significant | Modest |
Transformational Impact
Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.
The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.
Implementation Challenges
Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.
Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.
Key Innovations to Watch
Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.
Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.
Technical Glossary
Key technical terms and definitions to help understand the technologies discussed in this article.
Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.