Why is Counter-Strike 2 broken on PC (high-end)? (FPS drops in smoke-heavy moments despite strong hardware)
Frame rate is stable normally but drops sharply when multiple smokes are deployed in the same area, even on high-end GPUs. CS2's volumetric smoke rendering is genuinely GPU-intensive by design — this is an engine cost, not a bug, though it scales unevenly across GPU architectures. Fix: Lower the "Effect Detail" setting specifically rather than overall graphics quality — this targets smoke rendering cost directly.