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Sony winds down manufacturing of recordable blu-rays, leaving a void Verbatim is only too happy to fill - Related to manufacturing, spider-man, recordable, warning, potentially

Marvel's Spider-Man 2 review

Marvel's Spider-Man 2 review

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In its first Spider-Man game, developer Insomniac already got the most crucial thing right: the feel of being super-powered. That was most evident in the excellent traversal, which set a new high watermark for web-swinging, but also in the smooth and agile combat. Where it struggled was in giving you anything interesting to do with all that power, its visually impressive but largely empty open world offering only tired old side activities and filler.

My hope for this sequel was that with the core action already perfected, there would be the space to improve on the wider formula, creating a more interesting New York playground. Instead, Marvel's Spider-Man 2 simply has more stuff—a bigger story, more pointless collectibles, sprawling skill trees, and double the Spider-Men.

The result is a cinematic but messy experience that not only still bears all the same flaws as its predecessor, but in many areas—particularly the storytelling—feels like a step backwards. The ropiness of this PC port is a sad addition to the issues, resulting in a flawed version of an already flawed sequel.

The set-up is as straightforward as ever. You swing freely around New York, taking on whatever missions and activities you choose. The main story has that mix of slick but very linear action setpieces and quiet character moments common to almost all the modern PlayStation first-party titles—outside of those, the city is scattered with optional side missions and things to find. The big twist in Spider-Man 2 is that… well, there's two Spider-Men.

Where the first game starred Peter Parker, and its spin-off starred Miles, this one has both. Story missions choose for you, but often swap seamlessly between them as the action demands. Out in the open world, you're free to change at will, with only a handful of activities requiring one or the other.

It's hard not to feel, though, that Peter's inability to hold down a job or progress his relationship with MJ feels a little higher stakes than Miles… procrastinating over his college application?

Though not wildly different mechanically (they're separated mostly by a different set of combat powers), the two do feel impressively different, largely thanks to top notch animation work and a commendable attention to detail. Whether swinging through the city or beating up thugs, Miles has a loose, energetic, and inexperienced feel, where Peter's movements are more confident, deliberate, and grown-up—and each has their own set of dialogue and reactions to anything they run into in the city. How much this dual protagonist feature actually adds to the game is a little questionable I think, but the execution is undeniably slick.

Where the two feel rather less balanced is in the game's story. Following the conclusions of their respective solo adventures they're now a tight-knit crime-fighting duo, but both are predictably still struggling to juggle their superhero callings with their personal responsibilities. It's hard not to feel, though, that Peter's inability to hold down a job or progress his relationship with MJ feels a little higher stakes than Miles… procrastinating over his college application? He often feels more superfluous than superhero.

On the whole it's a tried and true set-up for a Spider-Man story—the perils of leading a double life, making sacrifices to do the right thing, all that jazz. But that does also mean it's a story we've seen an awful lot of times before, not only across films, TV, and comics, but also in the previous two games in this series. It's a formula that demands a fresh spin to be interesting.

Instead, Spider-Man 2 plumps for a pretty confused take on the now venerable black suit/Venom's origin storyline. It's mashed together with an uncharacteristically large-scale invasion of New York by Kraven the Hunter (seeking worthy super-powered prey) and a tangle of other subplots and returning villains. The plot points are outlandish, the themes muddy, and Miles doesn't really have enough to do. None of that's necessarily a dealbreaker, though—the real problem is the characters.

Despite being awash with paramilitary criminal organisations, New York has never felt more toothless and dull.

In a story ultimately all about the emotional stakes and the cast's relationships with each other, the actual personalities are remarkably flat. Almost everyone fills essentially the same role (Incredibly Nice Genius) and the addition of Miles' supporting cast means there's twice as many of them chattering at you.

Dialogue has this odd faux-wholesome tone, like you're trapped in a corporate training video—all careful politeness and empty one-liners. Even in emotional outbursts and tense confrontations, there's no edge to anyone or any sense of an inner life. They're so blandly nice it tips over into being unsettling—you keep getting that feeling like everyone's waiting for you to leave so they can badmouth you behind your back.

The same issue even extends to the city itself. Despite being awash with paramilitary criminal organisations, New York has never felt more toothless and dull. Anyone Miles and Peter interact with who isn't part of a supervillain's crew is as robotically pleasant as the main cast (get ready to meet even more Incredibly Nice Geniuses), and their problems are usually minor and easily solved without the aid of a Spider-Man.

The majority of the side activities wind up feeling both mechanically and narratively pointless. An electric bike race feels silly enough in a Spider-Man game, but when the stakes are just "I need someone to try out my electric bike", it's hard not to think Miles and Peter have more pressing stuff to be getting on with. Ditto helping a load of drippy students finish their class projects and ask each other out to prom, stopping some well-meaning tourists from setting off fireworks without a permit, or the endless flying of drones, and remote-control bug robots through holographic rings in the sky. Far too much of what you're doing feels like padding from the early days of open world games—there's more inspiration here from Crackdown than there is from GTA V.

It makes those excellent core fundamentals carried over from the first game feel wasted. I find myself traversing the city aimlessly, loving how it feels just to swing around but with nothing to swing towards. And it undermines what's already a weak story—if the core conflict for both heroes is a lack of balance in their lives, couldn't that be solved by just not bothering with half this stuff?

Ignore all that cruft and stick to just the main story missions, and what you have is about 10 hours of pretty fun action and impressive spectacle intercut with another 10 hours of limp character moments, predictable plot developments, and increasingly odd stealth missions starring a Mary Jane who seems to have gone to John Wick night school between games. It's enough of a roller coaster to hold your interest, and the way the city physically changes and evolves to fit the ongoing narrative is impressive (from 'post-Sandman attack' to 'overrun with big game hunters' and beyond). But from a project this obviously big and expensive, it all feels disappointingly undercooked.

Though hotfixes are flying thick and fast as I finish out this review, for me the patches have so far failed to tackle frequent crashes to desktop.

But not, it must be noted, as undercooked as the port work. Though hotfixes are flying thick and fast as I finish out this review, for me the patches have so far failed to tackle frequent crashes to desktop. I find it difficult to diagnose my experience—while others have seen wide-ranging performance issues, for me the game runs smoothly, until it suddenly doesn't. Without warning, in seemingly undemanding scenes and without any preceding slowdown, the game simply gives up, citing only nonsensical display driver issues. So far it's happened about once every 30 minutes, seeming to be more frequent during story missions.

While I do now very much appreciate how zealously Spider-Man 2 autosaves, having to reload the game twice an hour has made it all the harder to feel excited and invested in what should be a thrill-a-minute experience. Insomniac Games created something remarkable in the first game: perhaps the best feeling videogame superhero ever. For the most part, this game only makes him feel superior—and gives him an equally fun partner to boot. But the studio only seems to have less and less idea of what to actually do with him.

On PS5 in 2023, Spider-Man 2 at least served as an impressive technical showcase for the hardware, and a blockbuster release in a relatively quiet release schedule. On PC in 2025, without those advantages and in a disappointingly shaky state, it's much more difficult to recommend.

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Sony winds down manufacturing of recordable blu-rays, leaving a void Verbatim is only too happy to fill

Sony winds down manufacturing of recordable blu-rays, leaving a void Verbatim is only too happy to fill

Our relationship with digital media is becoming increasingly ephemeral. If it isn't the fact many of us are working in the cloud these days, it's streaming giants like Netflix unceremoniously nixing displays from its library or Steam gently reminding you that you don't own your digital games. When it comes to anything faintly resembling preservation, let's just say I trust big media corporations about as far as I can throw them, and picking up physical media instead is becoming increasingly appealing by the day.

So, let's have a moment of silence for Sony's last Japanese manufacturing plant producing a number of optical media formats. Closed this month, the factory in Tagajo, Miyagi Prefecture didn't just make ancient formats like MiniDV cassettes and MiniDiscs, but also specifically recordable blu-rays too (though production of other types of blu-rays will continue). Hang on, what's that sound? It's Verbatim and I-O Data rocking up with assurances that optical media isn't dead, promising to continue to supply a steadily shrinking though definitely alive and kicking consumer base (via Tom's Hardware).

Verbatim's statement about its collaboration with I-O data says that together the two companies will provide a stable supply of optical discs to the Japanese market specifically. However, there's not yet an equivalent statement on Verbatim's English-language newsroom leaving optical media's future in other parts of the world looking a little unclear.

But fear not, as there's little indication the supply of optical media is about to dry up in the US and Europe. For one thing, Tom's Hardware dug up some evidence of Verbatim's ongoing commitment to blu-ray support by highlighting the business's Slimline Blu-ray Writer unveiled at this year's CES.

As storage media, discs still have a lot to offer. Besides holding onto favourites dashed from online streaming libraries, blu-rays are capable of a surprising amount of longevity too. For instance, this technical breakdown from the Canadian Conservation Institute lists the longevity of recordable and erasable blu-rays as anywhere between 20 and 50 years. That's nowhere near as long-lasting as, say, carving complaints about dodgy copper into clay, but it's certainly more practical. I'd be remiss not to at least mention M-DISC's blu-rays and DVDs promising "1,000 years or more" of data storage though, uh, that's a claim that is difficult to substantiate.

For comparison's sake, the moving parts of a HDD offer a number of potential points of failure, with something likely to stop working in devices between three and five years old . Add to that this story from last year about researchers at the University of Shanghai developing a disc that can store up to 200 TB, and optical media is definitely not out for the count yet.

I mean, okay, blu-rays aren't going to cure my increasing existential dread—but they will ensure I've got some banging movies to watch in the Mad Max future my anxiety keeps insisting will happen. Millennium Actress, anyone? Games, with their many online updates, present a completely different post-apocalyptic preservation ball game. So, while I'm still holding onto many PS3 and PS4 discs, chances are I'd still need an internet connection or at least a whole other blu-ray's worth of downloaded patches to make any of them playable.

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Steam adds warning flagging potentially abandoned early access games

Steam adds warning flagging potentially abandoned early access games

Valve has quietly implmented a useful new Steam feature warning people - and potential purchasers - how long it's been since an early access game last received an upgrade.

Steam early access has unquestionably helped a huge number of games get over the development finish line since its introduction in 2013, including some major success stories - Hades, Subnautica, RimWorld, Rust, Ark: Survival Evolved, and Larian Studios' 2023 smash hit Baldur's Gate 3 were all early access releases, for instance. But many titles never make it that far, ending up abandoned and languishing in early access forever.

And historically, it's not always been easy to distinguish the abandoned games from those still in active development - not without poking around though user reviews and developer modification, at least. But now - as spotted by SteamDB on Bluesky - Valve is seemingly looking to make that process easier by placing a warning on early access titles that haven't been updated in a year, enabling customers to make a more informed purchasing decision.

individuals viewing an affected release will now see a message in its early access box warning, "The last revision made by the developer was over [x] months ago. The information and timeline described here by the developers here may no longer be up to date." The message appears to trigger after 12 months without an revision, increasing monthly then yearly from there.

Valve hasn't publicly detailed its thinking behind the new feature, something it occasionally does over on the official Steam blog, but it's certainly a useful addition given the increasing number of games adopting the Steam early access development model - a figure that's risen from seven in 2013 to 2,605 last year, .

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Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Marvel Spider Review landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

AR intermediate

algorithm

platform intermediate

interface Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.

API beginner

platform APIs serve as the connective tissue in modern software architectures, enabling different applications and services to communicate and share data according to defined protocols and data formats.
API concept visualizationHow APIs enable communication between different software systems
Example: Cloud service providers like AWS, Google Cloud, and Azure offer extensive APIs that allow organizations to programmatically provision and manage infrastructure and services.