Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' - Related to mean, 'i, guns, are, bidding
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'

Talking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for the cover story of PC Gamer's upcoming print issue 408 (396 in the US), I had to ask what they thought about "the prequel problem."
Doom 2016 begins with the Slayer locked in a coffin with all his friends long-dead, and Doom Eternal goes into greater detail sketching out how heroically tragic the Slayer's Night Sentinel buddies were. Won't this story wind up being a big 'ole Halo Reach-style bummer?
But Stratton and Martin were willing to reveal a surprising detail about The Dark Ages' ending: It won't conclude with the Slayer locked in that coffin, and may leave the door open for future prequel stories.
"Not yet," Martin unveiled of the Slayer getting locked away. "I mean, that would end the Dark Ages, the medieval chapter of the Doom saga. This is kind of like the Chronicles of the Slayer.
So if we took it all the way to that point, then that would mean that we couldn't tell any more medieval stories. And I'm not announcing projects or anything other than to just say it's improved to leave it open."
Martin may not have committed to announcing Doom: The Darker Ages, but he made it clear that id at the very least has follow-up story DLC planned along the lines of Doom Eternal's The Ancient Gods: "We do have a DLC and things like that, so it won't—I'm not giving away spoilers—but it doesn't end with him [in the coffin]."
"The story is that they collapsed a building on top of him and then put him inside of that sarcophagus that we find him in at the beginning of 2016," mentioned Martin. "And this game doesn't end that way."
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Whether or not id wants to do another full-fat Doom sequel in this era of the timeline, we wouldn't be playing that game until the 2030s given modern development lead times.
But the studio sounds committed to this vision of medieval, dark fantasy-infused Doom as more than just a one-off. Now that I know how The Dark Ages doesn't end, it actually really opens up the possibilities and stakes of its story.
Doom: The Dark Ages will release on May 15, but before that, you can check out my full interview with Martin and Stratton in issue 408/396 of PC Gamer's print magazine, coming soon. We also discussed the game's arsenal and how it follows up Eternal's infamous Marauder.
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'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed

Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the upcoming issue 408 (396 in the US) of PC Gamer's print magazine, the two had plenty to say about the FPS' arsenal.
"I think only the shotguns are the same," Martin showcased of the guns in The Dark Ages. "The plasma is so different, so the rest are brand new. That was by design, really making sure that we were giving you new tools to master."
"You got to have your classics, it's a Doom game," Martin continued. "You got to have a plasma rifle. You got to have the shotguns. But then what else can we make? So we started every gun from scratch." Here's a breakdown of the guns we talked about or that I've otherwise clocked in The Dark Ages' trailers:
Shotgun : Strongly resembles the one in Eternal.
: Strongly resembles the one in Eternal. Super Shotgun : Why mess with a classic? Though the "meat hook" grapple has been replaced with the Slayer's new shield charge.
: Why mess with a classic? Though the "meat hook" grapple has been replaced with the Slayer's new shield charge. The Skullcrusher : Like a chaingun, but way more close range. Crucially, looks dope as hell.
Like a chaingun, but way more close range. Crucially, looks dope as hell. The Railspike: Pins enemies to walls like the crossbow in Half-Life. Kinda has me giddy.
Pins enemies to walls like the crossbow in Half-Life. Kinda has me giddy. Rocket Launcher: Looks a lot like the one in Doom Eternal, yet to be seen how it mixes things up.
Looks a lot like the one in Doom Eternal, yet to be seen how it mixes things up. The Accelerator: "That's the new Plasma," stated Martin. "It's basically an SMG plasma rifle. So it's short range, high rate of fire, and it's very fun."
There may be some more arsenal surprises as well, though Doom: The Dark Ages' guns will also be supplemented by the new shield and three melee weapons, making for a different core gameplay from Doom 2016 or Eternal.
There are also the vehicles. We'll get a flying dragon whose levels Martin compared to Halo, with the Slayer hopping off to do on-foot sections before getting back in the air. The Pacific Rim-looking Doomguy mech, "the Atlan," will have levels that are just all-Atlan.
I mostly wanted to bring up the vehicles because, in concept art for the mech's chaingun, the mock view model displays a little man popping out of a hatch and waving at the camera like the Slayer's got a crew in there. I need to be clear that, if this displays up in gameplay, The Dark Ages is game of the year. I don't make the rules.
Back to the main arsenal, Martin pointed to Doom Eternal's Heavy Cannon, a scoped battle rifle-type deal, as an example of something id wanted to leave behind when making The Dark Ages: "To put that back in players hands at the start of Dark Ages, I mean, it's going to start feeling like a DLC, because they've already mastered that tool."
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"I think by giving players a whole new tool kit to discover, learn, and master, that's going to ensure that we can have a real, balanced experience," Martin stated. "And we don't have to immediately start jacking up the difficulty because we're giving you a tool that you already mastered in the previous game."
All I know is that I really want to get my hands on that Railspike gun and start pinning dudes to walls. We don't have long to wait: Doom: The Dark Ages will release on March 15. You can read my full interview with Martin and Stratton in the upcoming issue 408/396 of PC Gamer's print magazine.
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The Resident Evil movie reboot bidding war is over, and the winner is… Sony, who did every one of those other pretty terrible Resident Evil movies

Sony has won the bidding war for the Resident Evil movie reboot—the same studio that released the first (bad) six Resident Evil live action movies, plus the Jovovich-less (and still bad) reboot Resident Evil: Welcome to Raccoon City in 2021.
Some things never change, I guess. Maybe the eighth time will be the charm?
As we reported in January, the new Resident Evil reboot (coming just four years after the first reboot) is being written and directed by horror's new hotness, Zach Cregger, and the project was being shopped around between multiple studios. , Sony came out on top, keeping it out of the eagerly clawing hands of Warner Bros and Netflix.
It's not hard to understand why Sony would want to hang onto those Resident Evil rights: despite not a single one of its Resident Evil films scoring above 38% on Rotten Tomatoes, the series has been monstrously successful financially, collectively earning over $[website] billion at the box office.
But will this second reboot be good? All signs point to: we have literally no way of knowing. The script hasn't even been written, but Cregger's 2022 horror film Barbarian was good, so maybe?
The film is also being produced under Sony's Columbia Pictures label this time around, not Screen Gems as the earlier RE films were. This may indicate a larger budget than the RE franchise has historically had: Columbia is the same label as the Spider-Man Universe films like Venom, Kraven, and, uh, Morbius. Those movies aren't good, but they were expensive! So that's… something.
We'll have to wait a while to see how this all pans out. Despite not having a script or a cast, the Resident Evil reboot already has a release date: September 18, 2026.
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Market Impact Analysis
Market Growth Trend
2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|
6.0% | 7.2% | 7.5% | 8.4% | 8.8% | 9.1% | 9.2% |
Quarterly Growth Rate
Q1 2024 | Q2 2024 | Q3 2024 | Q4 2024 |
---|---|---|---|
8.5% | 8.8% | 9.0% | 9.2% |
Market Segments and Growth Drivers
Segment | Market Share | Growth Rate |
---|---|---|
Console Gaming | 28% | 6.8% |
Mobile Gaming | 37% | 11.2% |
PC Gaming | 21% | 8.4% |
Cloud Gaming | 9% | 25.3% |
VR Gaming | 5% | 32.7% |
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity:
Competitive Landscape Analysis
Company | Market Share |
---|---|
Sony PlayStation | 21.3% |
Microsoft Xbox | 18.7% |
Nintendo | 15.2% |
Tencent Games | 12.8% |
Epic Games | 9.5% |
Future Outlook and Predictions
The Doom Dark Ages landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:
Year-by-Year Technology Evolution
Based on current trajectory and expert analyses, we can project the following development timeline:
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:
Innovation Trigger
- Generative AI for specialized domains
- Blockchain for supply chain verification
Peak of Inflated Expectations
- Digital twins for business processes
- Quantum-resistant cryptography
Trough of Disillusionment
- Consumer AR/VR applications
- General-purpose blockchain
Slope of Enlightenment
- AI-driven analytics
- Edge computing
Plateau of Productivity
- Cloud infrastructure
- Mobile applications
Technology Evolution Timeline
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
Expert Perspectives
Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:
"Technology transformation will continue to accelerate, creating both challenges and opportunities."
— Industry Expert
"Organizations must balance innovation with practical implementation to achieve meaningful results."
— Technology Analyst
"The most successful adopters will focus on business outcomes rather than technology for its own sake."
— Research Director
Areas of Expert Consensus
- Acceleration of Innovation: The pace of technological evolution will continue to increase
- Practical Integration: Focus will shift from proof-of-concept to operational deployment
- Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
- Regulatory Influence: Regulatory frameworks will increasingly shape technology development
Short-Term Outlook (1-2 Years)
In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.
Mid-Term Outlook (3-5 Years)
As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.
Long-Term Outlook (5+ Years)
Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.
Key Risk Factors and Uncertainties
Several critical factors could significantly impact the trajectory of gaming tech evolution:
Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.
Alternative Future Scenarios
The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:
Optimistic Scenario
Rapid adoption of advanced technologies with significant business impact
Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.
Probability: 25-30%
Base Case Scenario
Measured implementation with incremental improvements
Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.
Probability: 50-60%
Conservative Scenario
Technical and organizational barriers limiting effective adoption
Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.
Probability: 15-20%
Scenario Comparison Matrix
Factor | Optimistic | Base Case | Conservative |
---|---|---|---|
Implementation Timeline | Accelerated | Steady | Delayed |
Market Adoption | Widespread | Selective | Limited |
Technology Evolution | Rapid | Progressive | Incremental |
Regulatory Environment | Supportive | Balanced | Restrictive |
Business Impact | Transformative | Significant | Modest |
Transformational Impact
Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.
The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.
Implementation Challenges
Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.
Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.
Key Innovations to Watch
Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.
Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.
Technical Glossary
Key technical terms and definitions to help understand the technologies discussed in this article.
Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.