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Monster Hunter Wilds’ listless performance and frame gen misuse plant an oversized axe in the carapace of good PC tech - Related to series, confirm, amd, misuse, oversized

Monster Hunter Wilds’ listless performance and frame gen misuse plant an oversized axe in the carapace of good PC tech

Monster Hunter Wilds’ listless performance and frame gen misuse plant an oversized axe in the carapace of good PC tech

In hindsight, we probably should have taken Monster Hunter Wilds’ earlier benchmark tool release as more of a warning. The actual game is every bit the graphics card torture device that standalone tool suggested it might be, and while it doesn’t make DLSS 3/FSR 3 frame generation mandatory per se, it clearly intends to misappropriate these functions, forcing them to act as performance crutches they were never designed as.

What makes this particularly headshakey is that Wilds’ PC version is, initially, quite sympathetic to the format: besides a full set of DLSS/FSR/XeSS upscalers, an unlocked framerate option, Nvidia Reflex support and the like, its thirty-odd individual quality options hint at the finest of fine-tuning possibilities. Yet these, too, aren’t really fit for purpose, with only minor differences in how the highest and lowest settings perform.

More on that below – never let useless settings get in the way of a good settings guide, as grandpappy used to say. First, though, let’s remind ourselves our Wilds’ in recent times lowered system requirements, and whether they fare more effective in the game proper than they did in the benchmark tool.

Monster Hunter Wilds system requirements and PC performance.

No! They don’t! The official specs are still listing the GeForce GTX 1660 and Radeon RX 5500 XT as entry-level GPUs, and while I didn’t have either of these available to test, I did try the roughly-as-powerful GTX 1070, and the highest in-game average I could get out of it – at 1080p with the Lowest preset and FSR 3 on Ultra Performance – was 26fps. And that’s with both a much lower upscaling quality than what the specs suggest (Upscaling from 720p to 1080p means Quality mode; Ultra Performance upscales from just 640x360), as well as the overpowered Ryzen 7 9800X3D CPU I’d left in the test rig.

In fact, it took a GTX 1080 Ti to reach a stable-ish 30fps at 1080p, and that was still with Lowest settings and Performance-level FSR 3. A GTX 1080 Ti! For 30fps! With minimum settings! I’m sorry but the the only way a GTX 1660 is pulling 30fps here is if you’re watching a cutscene, or have jerry-rigged an Apple Watch screen to act as your primary gaming monitor.

I’m still going to replicate the requirements here, partly because I’m a slave to formatting convention and partly because other individual aspects of them (the RAM requirement, SSD space etc.) do appear more accurate. Don’t trust the GPU listings, mind.

Windows 10/11 64-bit CPU: Intel Core i5-10400 / Intel Core i3-12100 / AMD Ryzen 5 3600.

Intel Core i5-10400 / Intel Core i3-12100 / AMD Ryzen 5 3600 RAM: 16GB.

16GB GPU: Nvidia GeForce GTX 1660 / AMD Radeon RX 5500 XT, allegedly.

Nvidia GeForce GTX 1660 / AMD Radeon RX 5500 XT, allegedly DirectX: Version 12.

Monster Hunter Wilds recommended PC specs.

Windows 10/11 64-bit CPU: Intel Core i5-10400 / Intel Core i3-12100 / AMD Ryzen 5 3600.

Intel Core i5-10400 / Intel Core i3-12100 / AMD Ryzen 5 3600 RAM: 16GB.

16GB GPU: Nvidia GeForce RTX 2060 Super / AMD Radeon RX 6600.

Nvidia GeForce RTX 2060 Super / AMD Radeon RX 6600 DirectX: Version 12.

Do note that 75GB doesn’t include the High Resolution Texture Pack, which is a separate download. And, also, probably not worth your consideration – it doubles the size of Wilds’ installation footprint, hurts performance even more, and has an outrageous 16GB VRAM requirement of its own, in exchange for textures that don’t look dramatically more effective than the base game’s High quality equivalents even at 4K. Except where mentioned, all forthcoming test results don’t include it.

Also, the recommended specs apparently only target 60fps when frame generation is enabled – so even if they’re a lot more accurate than the minimum specs, you’re still only looking at 30fps' worth of 'real' frames. As previously moaned about when the benchmark tool launched, trying to cover up performance deficiencies with frame gen makes even less sense than doing it with upscaling, largely owing to how frame gen – whether it’s based on DLSS or FSR – introduces a tangible heap of input lag. This isn’t so much of a problem when the game is already running at, say, 60fps or above, as latency will start off low thanks to the abundance of frames making it faster for the game to reflect your inputs. Here, you could slap on frame gen to get up to 120fps or so, and while it will still feel more like 60fps – generated frames don’t have access to input data and thus can’t lower the lag, only increase it – it will still have a decent amount of control responsiveness to go with the visual smoothness.

Applying frame gen when you’re struggling to nail down 30fps, on the other hand, is a recipe for making it feel even more gloopy. Wilds wants you to enable what might look like free frames, and marvel at the slickness of its (admittedly excellent) animation work, but on most PCs it won’t let you build up enough of a stockpile of traditionally rendered frames to absorb the latency impact. Frame gen is supposed to be a luxury, not a load-bearer.

Saddened by this wanton misuse, as well as the struggle of the entire GeForce GTX lineup, I went in search of some graphics cards that could handle Wilds at 1080p. My usual budget go-tos, the Intel Arc B580 and GeForce RTX 4060, produced mixed results. The RTX 4060 did produce a decent 42fps on native Ultra, rising to 50fps with DLSS on Quality, though the Arc B580 could only average 45fps in the field with a combination of High settings and FSR on Quality mode. Worse, artefacting on the Arc occasionally filled the sky with twitching, stretched-out strips of amok textures; I can’t say this will never happen on Nvidia and AMD cards, though I thankfully haven’t experienced it elsewhere.

The RTX 3070 also found 60fps an elusive beast. At native 1080p, Ultra quality kept it to 46fps, barely any faster than the RTX 4060, and the addition of Quality DLSS only punched it up to 53fps. At 1440p, the RTX 3070’s historic comfort zone, those same, upscaled settings saw a dip to 45fps.

Nay, for true smoothness, you’ll have had to invest big time, ideally in something with a lot more VRAM. The RTX 4070 Ti, which is listed among Wilds’ expanded hardware specs guide as being good for 4K, pumped out 52fps at that rez with Ultra settings and Quality DLSS. 1440p looks like a superior fit, where it scored a far silkier 74fps – enough to justify turning on DLSS 3 frame gen, too, for a 102fps average.

The newer RTX 5070 Ti, if you can get your hands on it, is more successful at plush resolutions. Back at 4K, it produced 62fps with Ultra and DLSS Quality, or 96fps with frame gen. The RTX 5080 makes for a modest upgrade, scoring 70fps and 108fps respectively.

I suppose it’s not the worst thing that good framerates are possible on higher-spec monitors, though you really shouldn’t need to look higher than the likes of the RTX 4060 for buttery 1080p. To say nothing of the weaker yet still widely-used hardware that’s going to miss out entirely – the GTX 1650, currently the fourth most-used GPU among Steam clients? No chance. The Steam Deck? Forget it.

It’s not that there’s just one or two trouble settings causing the malaise, either. Wilds is just unusually demanding in a general sense, sometimes granting a few moments of smoothness in a tight cave or confined tent yet collapsing to a nearly half that performance level once you get out into the wide open world. A kind of anti-Dragon’s Dogma 2, if you will, which is ironic considering these two games share the RE Engine. There’s pretty frequent texture pop-in too, even when simply spinning the camera around to look at something you’ve already seen. Not good enough.

Monster Hunter Wilds best settings guide.

Compounding the issue is that despite Wilds’ graphics settings spanning three different pages, there isn’t actually much help to be had from cutting the quality levels. Some games can run at double or triple the speed when switching form maximum to minimum settings, but at native 1080p, my RTX 4060 only varied from 42fps on Ultra to 56fps on Lowest. That really doesn’t reveal much scope for easy optimisations, though is also less of a surprise once you see how similar the two presets look.

Sure enough, when I tested the individual settings one by one – lowering them to minimum to see which affect performance most keenly – only a handful, excluding upscaling and frame gen, added more than 1fps or 2fps by themselves. Many didn’t affect the framerate at all, which at least confirms that if you’re going to play Monster Hunter Wilds, you can at least leave a big bunch of settings on their highest, with the knowledge that they’re not actively making anything worse.

Here's what I’ve come up with, in terms of a “best” settings combination:

Upscaling/Upscaling mode: DLSS/FSR 3 on Quality.

DLSS/FSR 3 on Quality Ray tracing: High (if supported).

High (if supported) Texture quality: High.

Low Everything else: Ultra preset equivalent.

I should first address the apparent point-blank foot shootery of adding ray tracing effects to a game that I’ve just spent over a dozen paragraphs needling for shoddy performance. Thing is, these ray-traced reflections are such a vast visual upgrade – see below for how they make Wilds’ murky rivers look like something vaguely approaching actual water – that they’re hard to pass up, and yet they’re still limited in scope to the extent that the framerate tax isn’t all that steep. Compared to the Ultra preset’s 42fps, adding High-quality ray tracing only caused a drop to 39fps, a difference you can make up elsewhere just by cutting things like motion blur and the edge-darkening vignette effect.

Besides, chopping and changing quality settings does almost nothing compared to the effect of upscaling. Yes, even at 1080p, this is something you should be adding: Quality DLSS took the RTX 4060 from 42fps to 50fps by itself, and you probably won’t need to go lower than Quality unless you’re trying 4K. Balanced mode, for example, only climbed to 52fps.

Ultimately, these settings produced a 51fps average on the RTX 4060, making for a 21% improvement over native-rez Ultra even with ray tracing. I’m not saying that represents a miraculous fixing of Wilds’ performance shortcomings, but it does at least show that you’re more effective off making manual adjustments instead of relying on presets. If I’d have just stuck with the latter and gone without upscaling, I’d have had to drop all the way down to Low to go faster than with these custom settings.

As for the issue of frame gen, I personally wouldn’t use it when stuck below a solid 60fps – the added latency just interferes too much with the crisp responsiveness I play on PC for. If you intend to play Capcom’s game and enable it regardless, know that my custom settings got 88fps with DLSS 3, and that it certainly did not feel like 88fps.

Finally, a word about the High Resolution Textures Pack. The 16GB VRAM requirement is a lot more on the money than those GPU specs: I tried the pack, rather optimistically, on the 8GB RTX 4060 and it chopped average performance in half. The 16GB RTX 5080 ran it without issue, at the optimal 4K resolution, though again, the resulting fall from 70fps to 59fps represents a performance hit that's just disproportionate to the (very slight) graphical enhancement. Even ray tracing has a smaller impact on frames per second, with an arguably more distinct visual upgrade. I’d save the extra 75GB and leave the pack uninstalled.

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The AMD Radeon RX 9070 series prices look good, assuming they hold

The AMD Radeon RX 9070 series prices look good, assuming they hold

AMD have finally confirmed pricing, dating, and specs-ing for their first RDNA 4 graphics cards. The Radeon RX 9070 and RX 9070 XT will be out on March 6th, and start from $549 and $599 respectively. While these are still relatively fat stacks o' cash, AMD say they’ll compete with Nvidia’s RTX 5070 and RTX 5070 Ti – and considering the latter is supposed to start at $749, with most models currently going for above $800, that could make for a tasty undercutting.

The RTX 5070 hasn’t launched yet and its $549 MSRP is dead even with that of the RX 9070, though the Radeon does have an edge in the VRAM department, with 16GB to the GeForce’s 12GB. The RX 9070 XT shares this spec, while upping boost clock speeds from [website] to [website] and adding a few more RDNA Compute Units (64 to 56 on the RX 9070). Its RT Accelerator count also comes in at 64 to the RX 9070’s 56, so expect superior ray tracing performance as well.

Obviously, in the absence of reliable benchmarks, we can’t say for now which will be best for that crucial GPU workload of Making Numbers Go Bigger. Still, I’d argue that Nvidia and AMD haven’t so much been competing on framerates these last few years as they have on those secondary technologies: DLSS, FSR, frame generation and so on. And here, the Radeon versions have been hopelessly outmatched, be it on visual quality, general performance, or even breadth of support among games.

Maybe that’s why the RX 9070 and RX 9070 XT are, in some ways, most RTX-like than any Radeon GPU has been for ages. By embracing a similar flavour of AI and machine learning, they’ll be the first (and, for a while, only) cards to support FSR 4, which itself is abandoning the GPU-agnostic rule of previous versions by basing its upscaling and anti-aliasing on that very same robot brain tech. In other words, FSR is becoming much more DLSS-y. This won’t extend to copying the Multi Frame Generation component of DLSS 4, but FSR 4’s standard 2x frame gen is supposedly much sharper than stabler than that of FSR 3, while the upscaling component aims to make drastic improvements to image quality. FSR 4 will also have over 30 compatible games at launch, dozens more than FSR 3 did, and rising to 75 by the end of 2025.

Given DLSS 4 has only just launched, I think it’s probably fine if FSR 4 simply plays catch-up to DLSS on picture quality, rather than surpassing it – and for $200 less, the RX 9070 XT could be one compelling card if it can simultaneously match the RTX 5070 Ti’s core performance. Of course, GPUs are in high demand right now, and it would be unsurprising (if deeply unfortunate) for these RDNA 4 cards to suffer the same problem of price-hiked and under-stocked partner models that the RTX 50 series is buckling under. AMD, one suspects, will be crossing their fingers that the eBay reseller crowd already has their hands full with garages of RTX 5080s.

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Via The Verge, the FCC has posted some of the Switch 2 technical specs online. While most of these reports are very dry with technical jargon, they do indicate that Switch 2 will support near field communication, or NFC, which is how the Amiibo figures were able to connect with Nintendo's previous console to unlock new in-game content. It's also been confirmed that the radio-frequency identification (RFID) feature is located in the right Joy-Con, just as it was in the first Switch. While that's not 100% confirmation that Amiibos will continue to be utilized with the Switch 2, it certainly seems likely that they will.

The FCC filings indicate that Switch 2 will support Wi-Fi 6 ([website] networks with up to 80MHz of bandwidth. That's an upgrade from the original Switch's Wi-Fi 5 capabilities, but not as fast as Wi-Fi 6E or Wi-Fi 7. These reports also confirm that Switch 2 has two USB-C ports, one at the top and one at the bottom. The system can be charged through either of those ports.

A previously released Japanese patent application revealed that Switch 2's Joy-Cons will have mouse-like capabilities. Nintendo president Shuntaro Furukawa not long ago suggested the organization must push "beyond video games" to get people to engage with more than just its games and consoles. It's not entirely clear what that means for Switch 2 yet, but hopefully more answers will be shared soon.

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Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Good Monster Hunter landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

VR intermediate

algorithm

latency intermediate

interface

AR intermediate

platform

platform intermediate

encryption Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.

DLSS intermediate

API

ray tracing intermediate

cloud computing