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What was it like shooting The Fantastic Four, according to John Malkovich? "Very odd" because "nothing is really there except giant screens and 18 epic cranes" - Related to "it's, like, heinous, crime, is

"It's like a classic piece of art" Doom: The Dark Ages' director on revisiting the original boomer shooter for inspiration

The team behind Doom: The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.

I think if one day, humanity completely died out for one reason or another, there's one thing that would persist long after we're gone: Doom. Hopefully I don't need to remind you that the original Doom is playable on everything - yes, everything - meaning that if aliens came and found the remains of our civilization, they'd honestly have a pretty high chance of being able to play it. It's a classic for a reason! So much so that id Software even went back to it for the newest entry in the series, Doom: The Dark Ages, and in a recent interview with Edge Magazine (via GamesRadar), director Hugo Martin shares what it was like revisiting the classic shooter.

"It's like a classic piece of art. It's like a painter going to a museum and studying the Norman Rockwell painting he's already studied 50 times," Martin explained. "Every time you look at it, you learn something new." On this particular occasion, the new thing that the team at id Software noticed was how slow enemy projectiles are - modern Doom often has you quickly dodging fast approaching attacks, but Martin notes that in the original game, "the projectiles start to collect in the world, and they create this maze that the player has to weave through."

Martin went on to talk about how that maze feeling is something they tried to capture in The Dark Ages as opposed to Eternal's fast moving bullets, saying that in that game, "there's a lot of activity along the [vertical] Y-axis, but [in The Dark Ages] it felt improved to focus the threats and the targets along the horizon line. It's a movement shooter still, but the movement is more about what’s happening along the X-axis."

The original Doom obviously isn't a surprising source of inspiration, but interestingly, it actually took an unexpected influence from a classic Batman comic. Doom: The Dark Ages is currently set to be released this coming May 15 on PS5, Xbox Series X/S, and PC.

Exoborne, the third-person extraction shooter from Sharkmob, has just released a bunch of stats from its closed playtest. It turns out that players we......

is the deputy editor of service, and has written guides for Monster Hunter, Pokémon Go, Destiny 2, and Fortnite. He previously worked at Eurogamer.

What was it like shooting The Fantastic Four, according to John Malkovich? "Very odd" because "nothing is really there except giant screens and 18 epic cranes"

What was it like shooting The Fantastic Four, according to John Malkovich?

John Malkovich is set to appear in a still unnamed role in the upcoming Fantastic Four film, and he's shared what his experience of shooting it was like.

The thing about the MCU, is that we all know it's green screens all the way down, but there's still something about it that manages to bring in some big name stars (it's probably money, or in Harrison Ford's case, definitely money). Later this summer we'll be seeing the latest pedigree actor take part in the ever expanding film universe, John Malkovich, in The Fantastic Four: First Steps. Right now it's still not clear what role he's playing, though you can catch a glimpse at him in the film's first trailer. And in a recent interview with Variety, the actor quite candidly shared what it was like shooting the project, which sounded like a pretty good time for him.

"It was a good experience. I liked the cast. It was fun. It was interesting," Malkovich expressed, though he went on to say that, "of course, it’s a very odd experience because nothing is really there except giant screens and 18 epic cranes. It’s quite odd in that way, but it was fun. The cast was fun. We’ll see how it goes." To be fair, this third attempt at The Fantastic Four does look like more of an actual film with real texture to it compared to recent MCU entries, with what even looks like actual sets, but I'm sure that plenty of green screens were involved too.

One thing Malkovich can't say, though, is whether he'll be in any more Marvel movies. When asked about it he simply expressed, "We’ll see. I really don’t know. I got a sweatshirt from [director] Matt [Shakman] a few weeks ago with a nice note, but I haven’t spoken to him not long ago about how it’s going. I’m pretty sure he’s deep into editing."

The Fantastic Four: First Steps releases in cinemas July 25, later this year.

Octodad und Hoa sind nur zwei von über 400 Spielen, die ihr gerade für sehr wenig Geld bekommt, das viel bewirken kann.

Subcult Joint's frantic 2D Metroidvania, Cookie Cutter, is finally coming to Nintendo Switch.

As well as the base game, in which players.

Bungie has turned a Destiny 2 bug that mistakenly made class-locked Exotic weapons available to all into a feature.

Promise Mascot Agency has a solution for the open world genre's most heinous crime

Promise Mascot Agency has a solution for the open world genre's most heinous crime

This week, we're highlighting the best demos you can play during Steam Next Fest, which runs from February 24th until March 3rd. We call this Wishlisted.

The demo for Kaizen's Promise Mascot Agency throws a lot of ideas you, but at its heart, it's just a game about being a good boss.

Stripped back, it's part open world driving game, part business management. You pull up in the cursed town of Kaso-Machi, a broke yakuza with a sentient severed digit hanging out in the back of your grimy pickup truck.

You're here to make scratch helping the locals, so you'll need to recruit mascot creatures to hire out for jobs. They're a hopeless bunch, possessing all the neurotic animism you'd expect from distinctly 21st century yōkai. You're soon negotiating salaries and benefits with a giant block of perpetually weeping tofu. Then, enlisting the help of a traffic safety superhero to help out when jobs go south.

The tofu gets stuck in a door on their first job. To help out on the next, I pack them a lunch comprising a wilted hamburger from a vending machine. The tutorial missions dry up, so I open the map. It takes a moment to realise what I'm looking at. Or, rather, what I'm not.

Not a nagging map marker in sight, despite a menu telling me there are several tasks available. Promise Mascot Agency will only mark the activities available on your map if you explicity tell it to. You ask Pinky for hint, and choose the type of activity you fancy, whether that's recruiting new mascots, finding new jobs, or hiring more heroes. Once you ask - and only then - the game adds a pin showing where to find that type of task.

This is - if I'm using my academic ludology terms correctly - the good shit. An adrenaline shot for decision paralysis. A Marie Kondolance for our era's inescapable hellscape of cluttered landscapes. I have stared deep into the skittish eyes of the chattering mind monkey and sealed his lips together with Gorilla Glue, but not before heightmogging him with the gorilla on the label. Thank you, Promise Mascot Agency.

There's plenty more to love here. The town is run down and dusky, but the landscape flows in such a way that you can see the streetlights shoal together from a distance. Driving in from the outskirts feels like it does when you catch a taxi in from an airport; the rising swell of life and lights and noise despite a ghostly ambience. Dreamy, dark pop slows to a warped cassette crawl when you pause. I collect floating coins that each tell tiny stories with their confirmation pop ups. A wallet containing a shopping list with nothing crossed off. A thousand yen note used a bookmark. When I crash the car my DualSense speaker starts yelling a cartoonish, clattering racket at me.

A pack of ghostly foxes escape from a mechanic's garage while I'm chatting to him. I chase them for truck upgrades. The first gives me a cannon that lets me shoot Pinky at the remaining foxes. You can't leave your truck, which is tiny bit awkward in certain spots, but you can bunny hop and boost over difficult terrain. Your truck is invulnerable and I wholly believe the game wants you to drive like an idiot.

I think the tofu crying all the time is a reference to how irritating it is to drain tofu so you can grill it properly, although its mainly used here to humiliate the poor creature. Alongside the exploration, social, and management aspects, the other part of Promise Mascot Agency is card battles that take place when your mascots run into trouble on their jobs. They look like this:

The demo is unfortunately timed, and I didn't get much of a chance to see how much depth the card game has, but the basic idea is that you use the cards of the heroes you've recruited to damage whatever obstacle you're up against like a boss battle. Run out of actions before you win, and you lose. It's perhaps the game's weakest aspect but again, I barely scratched the surface. Still, what's here is just as beautifully odd and oddly beautiful as you'd expect from Kaizen. It's due out this year, and I will make that tofu smile if it kills me.

We all know The Legend of Zelda: Majora's Mask is a terrifying game, but apparently one of its lead developers didn't at the time of making it.

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Team Asobi and Arrowhead Studios swept the 28th annual DICE Awards last week, with Astro Bot taking home the Game of the Year accolade.

Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Like Classic Piece landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

platform intermediate

algorithm Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.

AR intermediate

interface