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I'm sorry to say Rockstar still won't tell us when (or even if) Grand Theft Auto 6 is coming to PC - Related to philips, review, i'm, gamepix, theft

I'm sorry to say Rockstar still won't tell us when (or even if) Grand Theft Auto 6 is coming to PC

I'm sorry to say Rockstar still won't tell us when (or even if) Grand Theft Auto 6 is coming to PC

There's good news and bad news from Take-Two Interactive's quarterly financial research: Grand Theft Auto 6 is still on track for release in the fall, and no, it's still not unveiled for PC.

This has been going on for a while now, as you very likely know: There was no mention of a PC release when GTA 6 was introduced in December 2023, and so it's remained ever since. Even when Take-Two narrowed the release window down to fall 2025, a possible PC version went unmentioned, and our prediction that we won't see it until 2026 at the earliest started to look increasingly on the money.

Because I am a relentless optimist, I thought today's financials might at least bring acknowledgement that a PC version will happen someday, but no such luck. Grand Theft Auto 6 remains confirmed for PlayStation 5, Xbox Series X/S, and nothing else.

The good news amidst all this is that Take-Two's overall release calendar remains virtually unchanged. GTA 6 is still set for fall 2025, Mafia: The Old Country remains on track for a summer launch, and Borderlands 4 will be out "before year-end," which I would take as indicating something near the end of 2025, which is slightly more specific than the "sometime in 2025" we've had until now. Judas, the BioShock-like in development at Ken Levine's Ghost Story Games, still does not have a release date.

Zelnick took a moment during the Q&A portion of today's call to look back at the long, ongoing success of Grand Theft Auto 5, which has now sold more than 210 million copies across three console generations, and GTA Online, which "still has enormous ongoing engagement" despite being more than 10 years old. "So there's certainly evidence that if you give consumers what they want, they will show up for it, and they will stick around loyally for a very long time," Zelnick said. That's absolutely correct—and frankly, it makes me wonder why Take-Two won't give us word of GTA 6 for PC. It's what we want! We consume too, you know.

Anyway, that's where we are: No news, which is good news, unless you're really eager for Grand Theft Auto 6 on PC, in which case it's another quarterly letdown. We know it'll happen someday, and we're pretty sure we'll have to wait for it until sometime next year (or maybe even the year after that), but beyond that? Maybe we'll find out more in May, when Take-Two's Q4 results are presented.

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Philips GamePix 900 review

Philips GamePix 900 review

4K gaming projection on a budget, if you can get it at its wild pre-order price. But, at $1,000 retail, it lacks much of the punch and extra attributes that its competition has.

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For a first debut into a hotly contested arena, Philips is really going in strong with its GamePix 900 gaming projector. This 4K, 60 fps behemoth boasts some top-tier specs and hardware for an outstanding price, at least if you pre-order the thing.

That is certainly the biggest draw to it right now. If you're in the US, you can pick one of these up for about $600 if you buy before the product launches in April 2025, and that's only applicable to the first 1000 orders (there's a handy ticker on the pre-order page that tells you exactly how many are left). Still, that's a special introductory price, which is, at least on the surface, a very wild way of entering a market segment, but an effective one nonetheless. I can guarantee you, they're not going to make a profit on those first thousand units, that's for sure.

Outside of the pre-purchase window, the standard retail price slides in at around $999 US, or £819 in the UK. That's not bad, but not exactly revolutionary.

Given the hardware it has to hand, it puts it in line with projectors like Acer's Predator GM712, which similarly elements the same Texas Instruments DLP display tech to achieve those resolutions and latencies and equally comes in at about the same cost. It is worth mentioning, however, that the GM712 has been out now for several years.

Rear I/O: 1x HDMI, USB-A power out, [website] audio out.

Dimensions: [website] x [website] x [website] cm.

Price: $999 ($599 pre-order) | £819 (£495 pre-order).

If you're aware of the projector marketplace right now, then 4K units like this and their equivalent specs are pretty much a dime a dozen. If they can do 4K at 60 Hz, they can do 1080p at 240 Hz, with reduced latency as they do it. The higher the res, the greater the technical latency. This isn't like MPRT or grey-to-grey; however, it's a lot smoother than that, so do bear it in mind. Philips won't advertise its 4K latency because of that, but if you decide to opt for the 4K mode, you're looking at an input lag of around 12 ms or higher, at 120 Hz that drops to 8 ms, and at 240 Hz (at 1080p), you nail down that 6 ms response which it is advertising.

As for other key specs, Philips has it rated at about 1,000 lumens (ANSI) or so; if we compare that to the GM712, it's not quite as bright. The GM712 clocks in at its standard mode at around 4,000 lumens (around 1,667 ANSI). Fortunately, lower brightness does give you a far longer-lasting bulb, and the GamePix is earmarked for a life-span of around 30,000 hours or so (about [website] years if you used it for 24-hours a day, every day for that duration). In my own time testing it, I never felt it was too dim at all, certainly at night in my office, and I even tested it against a dark gray wall, with little change in that experience.

Outside of those basic stats, however, the GamePix is incredibly barebones by comparison to some of those other units. There's no wireless connectivity, no Bluetooth, no Google Casting, AirPlay, Android TV, or anything of the sort. I/O is also incredibly limited, with only a single HDMI port, a USB Type-A power out, a headphone jack, and that's about it.

There's also no automated feature here either. No auto-keystone, no auto-focus—it all has to be dialed in by hand. That's not the end of the world, and the reality is if you're setting this up in a mancave or gaming den, you're probably going to do it once and then never move it again, but still, it'd have been a nice inclusion here for sure.

Build quality is generally quite average as well, sadly. The housing is just a cheap fingerprint-absorbing black plastic with a slight red accent around the lens, and that's it. There's some good ventilation on the sides, and slick fans that are quiet enough, and it does come with an adjustable front foot, along with a pretty barebones remote, but there's really not a lot to talk about from a pure design perspective. It's certainly nowhere near the caliber of the likes of BenQ's X series units, although those projectors are considerably pricier in contrast. There's no glitz or glam here; still, that could be a good thing. After all, you should be focused on the image, not the device.

And the GamePix 900 delivers on exactly that. Oh boy, image quality—what a treat this thing is to use. It might be barebones, might be quite simple, but the clarity and color is outstanding. 4K absolutely delivers on that premise, with crystal clear definition and beautifully punchy colors, with impressive dark tones, no matter the content you drive through it. Latency, even at 4K, even above that 8 ms mark, is barely noticeable at all. Particularly when configured in its game modes.

Settings are again quite basic. There's little to write home about here. There's a plethora of color profiles, some of them a little odd; "Brightest," for instance, seems to turn the entire image green; standard's a little dim, and movie chucks it into a warmer tone mode, but there's a ton of calibration in here to really dial in contrast, and color tones exactly how you want them.

The speakers are, probably what you'd expect at this price, just average. No treble or top-end, overly bassy, very loud, but they'll do in a pinch, until you get a advanced solution hooked up.

Buy if... ✅ If it's on offer, or you want a plug-and-play solution: If you don't mind fiddling around in the settings a bit, or you can find it on offer, or with its pre-order bonus, the GamePix 900 is well worth the investment; at $600, it's an absolute steal.

Don't buy if... ❌ It's not on offer, or you want a broader feature set: With limited I/O, lack of automation, lack of connectivity, and a price tag that really demands that, it makes it a poor offering when whacked up to full price.

The GamePix 900 is ultimately a fairly barebones unit. It delivers on the core ethos of what a projector should, and that is exceptional image quality with impressive color accuracy, all while slamming it up onto a seriously large display (120 inches at its max throw). It does that while delivering some impressive latency and a fantastically enjoyable experience as a result. Still, it just lacks that refinement, the feature set, and the build quality that others at its retail price have, and that really does hurt it at its full price.

If you can grab this with that pre-order discount, what you're looking at is one of the best value 4K projection purchases you can make this year. But, and more importantly, if it's at retail, if this is post-April, or if Philips hasn't continued that discount on after the fact, you'd be enhanced served looking elsewhere.

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Proverbs review

Proverbs review

A mashup of Picross and Minesweeper that will consume your time if not reward it. Developer: Mark Ffrench.

Mark Ffrench Publisher: Divide The Plunder.

Divide The Plunder Release: November 7th, 2024.

Steam Price: £[website]€[website]$[website].

£[website]€[website]$[website] Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 10.

What great hopes I had for the Christmas holidays. Finally, I thought, I would have time for some of the recent blockbusters I'd not yet played: Indiana Jones And The Great Circle, [website] 2 and more would fill those dusty days and nights in the taint of 2024.

Then I mentioned in a review that I liked Picross games, which for me can dissolve hours or entire weekends like sugar in water. "I don't know if that means I should recommend Mark Ffrench's games Proverbs and Mega Mosaic to you, or warn you to steer clear and avoid flowing away forever," responded commenter SeekerX.

You see where this is going. Friends, I played Proverbs for 36 hours over Christmas.

The grid is split into smaller segments, which when completed reveal a piece of the picture behind. That picture is a pixel art recreation of Bruegel the Elder's 1559 oil painting "Netherlandish Proverbs", which depicts a bustling scene of humans and animals, each engaged in an illustrative example of a Dutch-language idiom.

It's a delightful painting, rich in playful detail as people grip each other's noses, wipe their bums on doors, and tie devils to pillows. Several of the idioms remain in use today, as with the man banging his head against a brick wall. Others are less familiar, such as the sight of two bums hanging out of a hole in a wall ("They both crap through the same hole", meaning "they are inseparable comrades", Wikipedia informs me). The rendering of those bums as pixel art maintains much of their charm.

This process of uncovering the image is like a cross between Picross and Minesweeper. You scan around for safely uncoverable areas (9s, 0s, a 6 against a border, a 5 in a corner, and so on), and once a foothold is found, progress spreads outwards, one solution suggesting the next. It may be difficult to visualise when described, but if you fill in a block of 9, and the corner of that block contains the number 4, then you know that the remaining five blocks surrounding that 4 are negative space and can mark it as such immediately.

I can't decide if this is heaven or hell but I do want to fill in the two squares below that '5' in the bottom left.

This is a stacked and deadly chain of dopamine hits, for me. Picross puzzles are not hard and solving them at any scale becomes second nature once you know the logic necessary, yet correctly marking each block in these patterns is satisfying every time, like slotting a Tetris block into just the right spot. Once begun, it's hard to stop, because there's always another solution in sight and another segment of the whole nearly complete. I'd just do one more, then another, then another.

Eventually my eyes glazed over and there was almost no conscious thought involved in playing Proverbs. Its interface projects a little 3x3 highlight around your mouse pointer, designed to make clear the blocks a number is referring to. That's useful, particularly near the boundaries between segments, but after a few hours I no longer needed it. The projection existed in my mind's eye and I saw squares everywhere.

As I drifted deep into a numbing flow state, the one conscious thought that remained was that I was wasting my time, my holiday, my life. Video games are rarely productive in a strict sense, but they can feel particularly wasteful to me when stripped of decision-making, narrative and challenge. I truly believe that it's OK to do nothing worthwhile with my spare time, if that's what I want - but is it what I want?

I developed a strange fondness for specific combinations of numbers and squares. A 6 in the middle of a 3x1 of negative space abutting a 3x1 of positive space? That's heaven, friends. A 5 in the corner of a 4x4 of negative space? Delight. A 3 in the corner? That's me in the spotlight, losing my religion.

I found myself daydreaming ways to justify the time. I could, it occurred to me, become deeply and deliberately fascinated by the painting "Netherlandish Proverbs". I could read a biography of Pieter Bruegel and hang a print of it on the wall of my flat and impress people when they come over with my knowledge of Early Modern artwork. "Oh, I actually first encountered it in a video game," I'd say, shattering the boundaries between low and high art forever. I could write a review for Rock Paper Shotgun, I decided, but not just any review - a concept review of the sort I haven't done in years, which exaggerates my slow derangement for comic effect (but which would ultimately elide rather than illustrate my real experience, so no, let's not).

When I reached 25% completion, a lute-playing character appeared in the static room in which the painting hangs in-game, visible when you zoom out fully. I took a screenshot of him and sent it to Alice B (RPS in peace). 'Look! A mystery unfurls! What might happen at 75% completion? Please play Proverbs too and validate the time I'm spending here.' (There is no mystery, but Alice did start playing it. Two fools under one hood, as the Netherlandish proverb goes. Success.).

At some point during my playthrough, YouTube video essayist Big Joel released a six-hour video in which he watches every Disney Channel Original Movie ever made. Perfect, I thought! Proverbs has medieval muzak but I had switched it off in favour of re-watching video essays on a second screen, and now here was a new and extremely long one to keep me corporation.

When I went to sleep that night, I dreamt about completing an endless grid of squares and numbers, my progress accompanied by the unusual rhythms of Big Joel narration. I did not like this dream, I did not like it, at all. When I awoke, the narration stopped, but the background process running Proverbs in my brain did not. It was there when I closed my eyes, as if my brain was defragmenting.

It's been over a month since I finished Proverbs and I'm enhanced now. Would I recommend anyone play it? I don't know! It is £[website] for 35 hours of smooth-brained entertainment and/or makework, depending on your perspective. It's an anti-social jigsaw, a craft project that is not an act of creation but of erasure, a time skip to Monday morning. I don't know if I should recommend Proverbs to you or warn you to steer clear and to avoid flowing away forever.

A copy of this game was attained for free using a press account for the purpose of review.

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Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Review: Latest Updates and Analysis landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the technologies discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

interface intermediate

algorithm Well-designed interfaces abstract underlying complexity while providing clearly defined methods for interaction between different system components.

latency intermediate

interface

AR beginner

platform

platform intermediate

encryption Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.