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Parents are suing Epic over Fortnite item shop 'FOMO' timers they say are inaccurate and manipulative - Related to war:, 3's, suing, are, they

25 Best Free PC Games To Play In 2025

25 Best Free PC Games To Play In 2025

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Free PC games date back decades, with browser games being all the rage for young kids in the 2000s and well-known titles such as Solitaire, Minesweeper, and SkiFree, among others, coming installed automatically with any copy of Windows.

Thanks to the proliferation of free-to-play games--many which are viable to play long-term without spending a dime--and generous developers who offer up games for free in their entirety, 2025 is home to countless great free games, particularly on PC. There's also a vast library of free titles that harken back to the browser game days and are relatively unknown in the general community.

If you're looking to spend hours experiencing some new games on PC but don't want to fork over any money, we have the list for you. Many great free PC games are on Steam, and we have a separate list of the best free games on Steam for you to peruse. We tried to avoid any overlap here, instead highlighting some lesser-known games, as well as more well-known ones that are only available outside of Steam. For more, check our our picks for the best PC games.

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Parents are suing Epic over Fortnite item shop 'FOMO' timers they say are inaccurate and manipulative

Parents are suing Epic over Fortnite item shop 'FOMO' timers they say are inaccurate and manipulative

First , two parents in the US are suing Epic Games over limited-time sales of Fortnite skins and cosmetics that they argue aren't really limited time at all, creating a false sense of "FOMO"—a term actually used in the lawsuit—for Fortnite's younger players.

Like many in-game cosmetic storefronts, Fortnite will have daily or otherwise limited-time sales with live timers counting down the life of the discount.

The lawsuit alleges that, in many cases, these items "remained available for purchase, often at the same purportedly discounted rate, for many days or even weeks at a time."

"Numerous courts have found that fake countdown timers like Epic’s run afoul of these and similar prohibitions."

The lawsuit cites a €1,125,000 ($1,200,000) fine issued to Epic by the Netherlands over this very issue last year. The Authority for Consumers and Markets (ACM) found that many items with 24-hour countdowns displayed on their listings actually remained at the same price for periods of time well in excess of those 24-hour periods.

Epic, for its part, is attempting to appeal the ACM's decision, and offered the following statement about the new lawsuit:

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"This complaint contains factual errors and does not reflect how Fortnite operates. Last year we removed the countdown timer in the Item Shop and we offer protections against unwanted purchases.

"This includes a hold-to-purchase mechanic, instant purchase cancellations, self service returns for shop purchases and an explicit yes/no choice to save payment information.

"When a player creates an Epic account and indicates they are under 13, they are unable to make real money purchases until a parent provides consent. Once they do, we offer industry leading parental controls including PIN protecting purchases. We will fight these asserts."

The plaintiffs are suing Epic in a San Francisco court, and the next step is for the judge to determine whether or not to allow it to become a class action, broadening the suit to potentially include a large portion of Fortnite's player base.

We're starting to see more lawsuits brought against big developers over in-game purchases, as well as stewards of major digital storefronts, most notably the antitrust lawsuit against Valve over Steam, which was upgraded to a class action last year.

At the same time, fending off a class action can sometimes be preferable to "arbitration overload," an unintended side-effect of the (usually corporate-favoring, consumer-unfriendly) forced arbitration clauses endemic to tech EULAs. Valve itself removed its own arbitration clause in the Steam EULA last year, though this was likely primarily due to it having been ruled "unenforceable."

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Total War: Warhammer 3's rework of the Kislev faction looks promising, as do Cathay's grenadiers

Total War: Warhammer 3's rework of the Kislev faction looks promising, as do Cathay's grenadiers

Playing Total War: Warhammer 3's Kislev campaign on release was one of the best storified strategy game times I've had in years, launch issues be thrice-damned, triple cooked, and three times a lady. But the Slavic bulwark against stinky, angry, tricksy and horny invaders has lost some lustre since. The details in Creative Assembly's latest blog are still a work in progress, but give a solid idea of how Kislev as a faction are changing in a patch due mid-March.

Creative Assembly mentioned a while back that they'd be tweaking the pricing structure for the Shadows Of Change DLC to bring it in line with the a la carte factions from other recent expansions. The Kislev-Cathay-Tzeentch expansion was beefed up post-release with new units, and now it's getting some more love: joining Kislev, Now It's Ursunal are toys for Kairos Fateweaver, and surprise new units for Cathay and the Ogre Kingdoms.

The biggest news here is that they've axed the supporter race between Katarin and Assputin completely. You'll instead "curry favour with the Orthodoxy to improve your common line troops, strengthen your economy and improve your invocations. And support the Ice court in order to improve your elite infantry, spellcasting and hero usage."

This isn't a race, but there'll apparently be consequences ("unrest") if you focus too much on one side over the other. I'm torn over this. I'm up for regular buffs and army theming all day long, but it sounds like there's already a single correct way to play baked in to the system, with perhaps just a little leeway to make choices if you don't want to suffer penalties. I'd say I'd withhold judgement but the judgement has clearly already wriggled out from my grasp and made itself known, in print no less.

Also dead is the ubiquitous province control system, replaced with an updated version of Devotion. "It acts much like Control, but can be spent on local invocations to temporarily boost the local province, or to empower an army temporarily".

The tech tree is getting an overhaul ("no longer locked behind owning the Kislev capitals"!) as is the Attamans system. They're getting their own unique skill trees, plus the following:

"Atamans now enable a new feature for settlements, tentatively called “Garrison Sally Attack” where you can command settlements managed by them to engage enemies within a limited distance, as if the settlements themselves were armies. Of course, the capital of the province is lead by the Ataman himself, who takes the field with the garrison during this attack."

This is exciting because it a) just sounds very useful and b) opens up the possibility of Wood Elf tree settlements being able to uproot themselves and branch batter invaders somewhere down the line.

For fate-weaving failbird Kairos, there's a whole pick n' mix lore system:

"The core promise of the fragments of sorcery feature was versatility to build your own composite lore. And the design quickly narrowed in on a true “any combination you want” feature that completely did away with the idea of an ancillary slot, and moved the decision making to its own tab of the character detail panel."

Do pop over to the blog for some more detailed visuals, but it basically looks like you'll be able to slot in what spells you want and switch between heads to access more than usual. It's a touch vague at the moment though.

Finally, there are two new units: grenadiers for Cathay and Gnoblar slingers for the Ogre Kingdoms. The grenadiers are vulnerable but powerful bomb hurlers with a debuff stun grenade, and the slingers look like Skavenslave slingers but less perfect, beautiful, graceful, and valiant.

I do enjoy all the work in progress art for its transparency in revealing that videogames look mostly awful for 95% of their development. I once played a grey box version of a game where all the characters in cutscenes had their faces replaced by real time clips of the actors doing mocap. Deeply disconcerting stuff.

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Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Best Free Games landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

platform intermediate

algorithm Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.

API beginner

interface APIs serve as the connective tissue in modern software architectures, enabling different applications and services to communicate and share data according to defined protocols and data formats.
API concept visualizationHow APIs enable communication between different software systems
Example: Cloud service providers like AWS, Google Cloud, and Azure offer extensive APIs that allow organizations to programmatically provision and manage infrastructure and services.

AR intermediate

platform