Technology News from Around the World, Instantly on Oracnoos!

D&D-skewering, Disco Elysium-inspired RPG Esoteric Ebb had me trying my best to be a cleric while my Intelligence stat kept telling me to become a wizard-king - Related to new, my, best, gollop, now

D&D-skewering, Disco Elysium-inspired RPG Esoteric Ebb had me trying my best to be a cleric while my Intelligence stat kept telling me to become a wizard-king

D&D-skewering, Disco Elysium-inspired RPG Esoteric Ebb had me trying my best to be a cleric while my Intelligence stat kept telling me to become a wizard-king

Waking up in a morgue in the updated demo for Disco Elysium-like RPG Esoteric Ebb. The first thing I did was check out the other body lying in there with me. It's hard to tell what's a brand new interaction compared to my run through Esoteric Ebb's original demo versus pre-existing stuff uncovered by a fresh character build⁠—I went all in on Intelligence and Wisdom this time.

While I couldn't determine a cause of death, I did discover that this guy didn't have insurance: He was marked as a viable candidate for some good old fashioned D&D-style resurrection magic. But nobody had done the deed.

Esoteric Ebb | Partnership Announcement - YouTube Watch On.

"He clearly did not have an RF. A Revive Fund," my Intelligence chimed in, calling to mind the interior adventuring party/Greek chorus of Disco Elysium's personified skills. "Nor did he have family members with enough ready cash. Or maybe he was just an unlikable fellow. Who knows?"

My altruistic Wisdom suggested I revive this man with a valuable third-level spell slot, which the more pragmatic Intelligence immediately shot down. How will I get anything done if I try saving every lost life I come across? More ominously, what if they don't want to come back? Either way, it's a moot point for the demo. I'd have to pack on way more levels than this preview had room for and find a scroll of Revivify out in the world to boot.

But the interaction is illustrative of everything that's got me excited about Esoteric Ebb, evidence that it's not just crying "Disco Elysium" for attention from a hungry RPG community, but that it can back it up with the thoughtfulness. Charm, and dense, replayable design that Disco's legacy calls to mind. This body, one of the first things I saw in the starting room, is a potential game-spanning mystery, an "ooooh, I gotta come back for that" little tease that'll have me making tracks for the morgue the second I unlock Revivify in the final game⁠—even if it's just to quicksave, resurrect the guy to find out he's an ungrateful asshole, and promptly quickload.

Since the last time I checked in with Esoteric Ebb, lead developer Christoffer Bodegård secured a publisher. Raw Fury, leading to this updated demo, a new trailer, and a sheen of "we have a budget now" over everything. Esoteric Ebb already had a lovely cel-shaded art style, but everything has more depth and detail now, like when a cartoon gets a theatrical movie and. All of a sudden there's shadows and way smoother animation. Esoteric Ebb's soundtrack is also noticeably expanded, with a vibe of "chill beats to fail skill checks to" that calls to mind Tunic or Hyper Light Drifter's dreamy soundscapes.

The new demo consists of two core quests, same as the original: Deciding what to do with a group of protesting dwarves and the Pinkerton half-orc trying to get them to go home. And a sort of dialogue boss fight with a goblin queen that resembles the first Evrart Claire scene from Disco Elysium. The playable area of the town has been expanded, though, while the game has gotten a bit more forgiving and approachable. Character creation is more clear about how to effectively build the cleric, including helpful sample builds, and the dice rolls seemed to go my way a bit more this time around.

The biggest gaming news, reviews and hardware deals Keep up to date with the most key stories and. The best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors.

Even though you are a cleric⁠—that's even what people call you despite your optional insistence on a skill check-gated, possibly misremembered given name⁠—you can build your guy however. You want. Max out Strength and Constitution like a dumb brute fighter, or go all in on Charisma and Dexterity like a wannabe rogue. The game takes note of this and has a bit of fun at your expense. My brainiac Intelligence kept insisting I was actually a wizard, unlocking new dialogue options to that effect. It even opened up choices to insist I would become wizard-king of the city, or to express support for the cryptofascist "rule by wizards" political party in the upcoming elections.

Esoteric Ebb has a "D&D rules pushed to their logical conclusion" sensibility that's half-Planescape and. Half-Shrek. One conversation implied that character alignment is a genuine force that can impact the world. While a lecture on magic hell law from a Lawful Evil imp is still my favorite conversation in Esoteric Ebb so far. Esoteric Ebb is very much imitating Disco Elysium from its user interface to some of its core conceits, but its more zany sense of humor. As well as its clever use of Dungeons & Dragons tropes and mechanics, have the potential to send things in an interesting new direction. Esoteric Ebb does not have a set release date, but you can check out its demo for yourself and wishlist it on Steam.

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

PUBG: Blindspot. The first proper PUBG spin-off, is a bit of an oddity. Despite the Steam page for its Next Fest demo saying the game was.

I'm pretty sure Julian Gollop now thinks I'm an idiot, but his new game Chip 'n Clawz vs. The Brainioids won me over

I'm pretty sure Julian Gollop now thinks I'm an idiot, but his new game Chip 'n Clawz vs. The Brainioids won me over

You are playing a co-op session with Julian Gollop, Snapshot Games's CEO and the man who created XCOM. He's showing you Chip n' Clawz vs. The Brainioids, a real time strategy game where you'll gather resources, fabricate structures, and give orders to robot minions in battles against an alien menace. The twist? It's all in third person, with split-screen couch co-op, real time ranged and melee combat, and. Even a little platforming.

You're playing as robot cat Clawz, and Gollop is plucky spacefarer Chip. He's zipping around the map hoovering up resources on a hoverbike he's nabbed from a building that gifts you both special tech. You've got a rocket pack that lets you double jump, accessing new structure blueprints hidden in high places. It's time to take the fight to the aliens, and Gollop calmly hints at building troop spawners near your main structure - it's got mounted guns, after all.

a.) For god's sake. Listen to the man. This is sort of his wheelhouse, not to mention his game.

b.) Gleefully sprint off, ignoring Gollop's warnings as you hastily erect a haphazardly positioned forward base in a deeply suboptimal location, forcing you both to spend the rest of the level playing catch-up as angry brain aliens make mincemeat of your structures and waste the resources you've already invested.

In my defence. I'd pulled a shoulder muscle the night before and was mildly out of it on delicious painkillers. Also, I was having fun. I've taken solace in the fact he had several other interviews that day and probably doesn't remember who I am. We won the level in the end, which I suggested was proof that my strategy was actually very clever. "No comment," replied Gollop. I leave the session with a 92% chance to dunk my own head in the toilet.

You'll likely have noticed the bright, Saturday morning cartoon vibes. And that's a very conscious departure from the alien threat of Snapshot's previous Phoenix Point. "There's way too much grim, dark, horror, post-apocalyptic, zombie, whatever stuff going on at the moment in video games. The change in tone is obviously very deliberate indeed," Gollop says. "The game is quite satirical, though. The aliens are essentially a kind of a dysfunctional corporation, and they have all the issues and backstabbing and. Infighting that corporations have." You can still sense his old love for pulp sci-fi, too - most noticeable in the comic book collectables. "Mars "Attacks is definitely an inspiration."

Another was playing co-op games like the LEGO series with his kids. That's how the game felt to me, too: something for parents or guardians to introduce their love of strategy to younger players as a shared experience. He also namechecks Nintendo's Pikmin, evident in the rally points you can set for individual types of robots and puzzly optional challenge stages. Another inspiration is Sacrifice, Shiny's 2001 third person RTS ("a very interesting little game," Gollop says).

But that lighter tone is also a bit of a Trojan horse. I think. While the game is certainly very chirpy and accessible, it doesn't take long to get the sense there's some depth here. Even beyond the more obvious aspects like hard difficulty or a competitive mode for up to four players. "Every story mission will introduce something new," says Gollop - new buildings or abilities, or new enemies, allies, or objective types. "Sometimes you get a bit of a tower defense style scenario. Sometimes you have escort missions. Quite a few of them, you have to destroy the enemy HQ."

Lots of options means lots of decisions - juggling real time building placement alongside commanding your robots. Destroying enemy buildings is best done with artillery bots - cute rockets that shuffle around on two tiny clockwork feet. They're defenseless, though, so you'll want to support them with a frontline of boxer bots and a few fliers. Both Chip and Claw have their own special abilities, too. Chip can poke both bots and buildings to send them into overdrive for a short burst, either boosting production or damage output. Clawz can repair and heal. These both cost a small amount of Brainium, though, which is also your building resource - making multiple systems feed into each other nicely.

You're also scoping out for when to get stuck into combat yourself. Melee is very simple and a bit stiff, but the one gun I tried felt fine. How much of a factor does this stuff actually play in the long game? Depends on your playstyle, Gollop says. You'll collect blueprints for HQ mods ("the essence of your strategy"), and can equip up to three. "If you're more strategy focused, you might go for, say, elite minion types, or economy mods. Or you can stick with more combat character focused mods"

"The weapons are also interesting," he continues. "For example, Clawz has a frenzy grenade, which will overdrive your own minions and cause enemy minions to go haywire, which is a panic status. There's this constant consideration: am I doing something useful right now? Or could I be doing something more useful? And what would it be?"

Gollop has been designing strategy games for over 40 years now, starting with titles like Time Lords and Chaos: The Battle Of The Wizards in the early eighties. But he says the fundamentals of the genre are pretty consistent. "Outhinking, outwitting, experimenting with different ideas and different approaches."

"The fundamental rules of strategy design is you've got to allow the player to experiment and bluff and. Counter-bluff," he says. "Obviously PvP is a little different from single player, but strategy is about having a plan, trying to execute it. Then when it goes wrong, coming up with a plan B. A game should allow the player to do all of this. You're always trying to react to your opponents. Plan B and C probably come in because your opponent has probably done something you've not expected, and plan A isn't working out. So that's what I think strategy games are all about."

He laughs a little when he says "your opponent has probably done something you've not expected". I was experimenting, Mr. Gollop. Chip 'n Clawz vs. The Brainioids is out this Spring, with a demo out for Steam Next Fest on February 24th.

Helldivers 2 has gone a little quiet since the end-of-year blowout that saw the game's third enemy faction, The Illuminate. Storm into the galactic wa...

Team Jade and TiMi Studio Group have released a free downloadable co-op campaign for their 2024-launched multiplayer shooter Delta Force - the first n...

(he/him) has worked at Polygon for over eight years. He primarily spends his time writing guides for massively popular games like Monster Hunter, Diab...

Look, 4 new games that are NOT Monster Hunter Wilds

Look, 4 new games that are NOT Monster Hunter Wilds

The dust on the yesterday's horizon has become today's stampede. Monster Hunter Wilds has launched and we are all choking on up-kicked sand. So far the action game has hit a peak of 987,000 players on Steam and all my news feeds are nothing but Rathalos screams. This is what we call a "big 'un".

But what trembling critters are eking out an existence in the disturbed ground beneath Capcom's feet? Other games still exist, and some are just unlucky enough to step out of their bolthole the same moment a much scarier freak is on the prowl. Here are 4 games that just released which may be worth a look if you have no time for big beasties.

It's golf. And probably the most expensive game on the list, with the biggest publisher name attached. PGA Tour 2K25 came out today, which hints at 2K are comfortable launching their sports game alongside Capcom's gargantuan freak, perhaps concluding that the venn diagram of golf likers and. Lizard enthusiasts leaves only a slim overlap. But Steam itself strangely seems to disagree. In the box titled "Is this game relevant to you?" the store states this putt 'em up is similar to at least one other game I have played: Monster Hunter Wilds. Okay.

Not a full game, but a significant improvement to the long-running space sim. Trailblazers makes it possible for space pilots to stake a claim on whole star systems, and start building the orbital stations, refineries. And planetary outposts that commanders usually frequent, but in currently unpopulated systems. There's a big rundown here from the developers, which explains in brief the many steps it will take to build your frontier spaceport. As a lapsed space trucker it is an appealing fantasy.

"Turn your system into a gateway to the unknown - a perfect home base for your expeditions into the black," they say. "Become a destination for Commanders looking to make a name for themselves in a bustling hub for missions." In reality, this is sure to involve enough grindy shipping to complete whole seasons of true crime podcasts while flying back and. Forth between a rubber factory and a glue store. It's also technically in beta. And if you want to give your colony its own name, you'll have to pay extra real money for Elite's special spacebucks. But as an extra bit of grindy endgame, it does seem to open up the Milky Way quite a bit.

Forget what I noted about the golf game being the expensive one. Is £55/$50 a good deal for 14 old Yu-Gi-Oh games stretching back to the original GameBoy titles? Longtime fans and retro game dweebs might be pleased - some of these old card battlers were only released in Japan but. Have finally been localised for this collection. At least some of the games will feature online multiplayer battles, such as Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists. And the games boast a "rewind time" function, that's like the much-appreciated fast-forwarding of Squeenix's Final Fantasy re-releases. But, uh, in reverse.

Anyway, there you go. A small menu of other games if you're not into making pants out of majestic symbols of raw nature. There are, as ever, a bunch of other small games released today in Steam's ever-expanding soup of personal projects, sex games, and cynical AI trash. But these are the four that made it through the RPS bullshit filter. A frightening machine that no single worker here knows how to operate in its entirety. You want more good curation like this? It's easy, just keep coming back. We like it when your eyes touch our words.

For reasons totally unrelated to the release of Monster Hunter Wilds, Palworld developer Pocketpair has given its team a.

It’s hard to find a hook for the latest Zenless Zone Zero revision. Because in reality this is just more of a ...

Make sure you use our fresh clue for today's Wordle to supercharge your early guesses. Then switch over to our general tips, there to help you get as ...

Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Skewering Disco Elysium landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

interface intermediate

algorithm Well-designed interfaces abstract underlying complexity while providing clearly defined methods for interaction between different system components.

VR intermediate

interface

AR intermediate

platform

platform intermediate

encryption Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.