With some RTX 50-series cards missing precious ROPs, one PC builder guarantees their systems' GPUs will all have the right number - Related to is, if, hunter, try, wilds
Monster Hunter Wilds: Best PC settings for graphics and performance

After a number of public betas and a recent benchmark tool, Capcom's latest entry in the Monster Hunter franchise is here at long last. Monster Hunter Wilds sticks to the tried and tested formula that's been the hallmark of the series' 20-year run: accept questions to hunt and vanquish monsters, collect the dropped loot. Use it to get improved gear, rinse and repeat.
Something that is new is the software development kit used to create the game. Where Monster Hunter: World runs on the evergreen MT Framework, Capcom employed its proprietary RE Engine for Monster Hunter Wilds, last used to power Dead Rising Deluxe Remaster and. Dragon's Dogma 2. The latter was almost certainly used as a template for coding Wilds, because not only are they both open world designs, but they're also very similar in terms of looks.
Unfortunately. They're also similar in how well they run, though Monster Hunter Wilds is far less of a CPU hog than Dragon's Dogma 2 is. The minimum system requirements are very light— Ryzen 5 3600 with a GeForce GTX 1660—but for some reason, Capcom qualifies the requirements, in all cases. With the caveat of frame generation being used.
I can say right now that frame generation isn't a must, as one can get a reasonable enough level of performance without using it. However, upscaling certainly is, and I'll explain why in a moment. There is an enormous array of graphics settings one can tweak but Monster Hunter Wilds doesn't run super fast, even on high-end PC hardware, and many of the settings barely make any difference to the frame rate.
Although I've gone through and tested every single one of them, nobody could be expected to wade through them all just to have an enjoyable gaming experience.
So to find out what settings are worth changing. I've used four different PCs and run countless loops in the starting zone. While these PCs can't cover every possible combination of CPU, RAM, and graphics card, they should give you a good enough idea as to what you can do on your gaming PC to have the best balance of graphics and frame rate.
You can, of course. Get a rough idea by using Capcom's Monster Hunter Wild benchmark tool, just like we did. However, the tool focuses more on the cutscenes than the game world itself, so it loads up the GPU rather than the CPU—once you're out and about hunting and slaying monsters, you'll soon notice that your central processor is being worked pretty hard.
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These four gaming PC configurations were set up to roughly represent rigs levels that match Capcom's suggest specifications. The entry-level PC has a slight older CPU than the minimum required but the GPU is a little more effective.
The budget PC is towards the top end of that categorisation, due to the use of the Ryzen 7 5700X3D. But the RTX 3060 Ti stops it from being too over-powered. The graphics cards in the mid-range and high-end PCs are the obvious reason as to why these machines are in those categories.
To get an idea of the best possible performance one can get in Monster Hunter Wilds. I set every graphics option to its lowest value. In some cases, this meant disabling a feature, such as anti-aliasing, depth of field, or water effects, but for the most part, it just reduces the level of quality of a particular rendering effect.
The first thing to note in the above results is just how much of an impact resolution has on the average frame rate. Even on minimum graphics settings. The RTX 4080 Super rig only drops 10% in average performance going from 1080p to 1440p, but jumping all the way to 4K knocks 50% off the frame rate.
However, the 1% low frame rate is barely affected by the change in resolution. Though one would expect this with an RTX 4080 Super. The Radeon RX 5700 XT system's 1% lows decreased by 40% going from 1080p to 4K, but that's par course for a graphics card that's five years old and was never marketed as being for 4K gaming, even at launch.
Switching all of the graphics options to their highest values, but without upscaling. Frame generation, and ray tracing enabled, sees a surprising variation in the reduction in performance. The RTX 3060 Ti rig at 1080p, for example, only drops in average performance by 27%, whereas the 1% lows reduce by 38%.
It's a similar pattern with the other test rigs—the RTX 4080 Super PC drops 25% in average frame rate at 4K, with the 1% lows falling by 31%.
If one compares the two videos above. The improvements in the graphics aren't substantial enough to warrant the performance drops. The draw distance and quality of shadows are both much advanced, but objects, textures, and lighting don't seem a whole lot advanced. That's partly because the open-world areas are relatively sparse in nearby detail—it's only in cutscenes and village/base locations that one can easily tell the difference.
Naturally, the best settings to use on any particular system are going to be somewhere between all-minimum and all-maximum, so let's take a look at what Monster Hunter Wilds offers in terms of graphics tweaking.
Ignoring things like resolution, aspect ratio. And Vsync, there are 27 individual graphics options to play around with. I would argue that this is far too many to be dealing with but at least a good number of them don't have a big impact on performance, even on the RX 5700 XT test rig, and they're best thought of as personal taste options.
For example, motion blur. Vignette effect, and depth of field can all be used with a minimal loss in frame rate, but I preferred having them disabled. The first and last are reasonably well implemented, and the vignette effect is fairly subtle, but they arguably don't make things look all that advanced.
It's a similar situation with mesh quality, fur quality, wind simulation quality. Surface quality, and distant shadow quality. These all look fine on their lowest settings (though many are just low or high) and it's only in cutscenes that the differences between the settings really stand out.
The settings that have the biggest impact on performance are texture quality; sky, tree, and. Sand quality; shadow quality; render distance; shadow distance; ambient light quality; and ambient occlusion. However, the performance changes you'll get from switching these about will depend very much on what hardware you have.
So here are the best settings I discovered for each of the tested PCs.
Best settings for an entry-level gaming PC.
If you're wondering how I managed to get enhanced performance compared to using all minimum settings. The key is the use of FSR 3 Balanced. Upscaling greatly reduces the number of pixels that require processing and it gives the RX 5700 XT a lot more breathing room.
You might be tempted to increase some of the settings to have the GPU pegged at 100% utilization all the time but. Doing so just pulls the 1% lows right down. It took a significant amount of experimenting with the settings just to get it to the state shown in the video, but. It's not too bad. For the most part, the performance is quite smooth, although it dips quite a bit if the screen fills up with objects.
Note that frame generation is not being used here. It does work and the indicated average performance is improved but the 1% lows barely change. That's because the Core i7 9700K is on par with Capcom's recommended minimum CPUs and it somewhat struggles in this game. The shader compilation process, during the very first boot of the game, took an alarming 24 minutes to complete, though I hasten to add that it's less than 20 seconds to do it thereafter.
I did try these settings on an Asus ROG Ally but the only way I could get a consistent 30 fps was by lowering the FSR 3 upscaling to Performance and. Enabling frame generation. It also required the handheld device to run in its 25 W mode—the battery-friendly 17 W mode couldn't sustain anything more than 18 fps.
While the RTX 3060 Ti is no longer quite as potent as it was when it first launched. The Ryzen 7 5700X3D is still an excellent gaming CPU. You can tell this by how smooth the frame time graph is in the video—it's a lot enhanced than that for the 9700K—and the fact that the overall performance is relatively stable.
I was able to have many of the graphics options on a 'High' setting, with the exception of mesh quality, render distance. And shadow quality which really need to be kept on 'Medium'. Going any higher took a sizable bite out of the 1% low frame rate. You might be tempted to ignore big dips in the performance and whack everything on High, but in the case of this test rig, it just makes things too inconsistent to be really enjoyable.
Upscaling is being used. Of course, but so too is frame generation. However, despite using FSR , Capcom has chosen to not offer gamers the option to enable DLSS upscaling with FSR frame generation. So I've had to use FSR for everything to get this kind of performance. Visually, it's a pretty good implementation—there is some pixel crawling on distant objects and foliage, but for the most part, it's fine. Even frame generation looks good.
FSR 3 upscaling and frame generation come to the rescue again with the RX 7800 XT test rig. Here I could use 'High' or 'Highest' settings almost everywhere at 1440p, except ambient occlusion, which I kept at medium. The loss in visual fidelity is barely noticeable and it gives the 1% lows a healthy boost.
For the review period of Monster Hunter Wilds. The maximum setting for texture quality wasn't available. That's because it will appear in the form of a 75 GB DLC and while none of the tested graphics cards ran into VRAM issues, you can be sure that the highest texture setting is only going to be usable on graphics cards with lots of fast RAM.
I don't think any GPU will be using more than 16 GB of VRAM with the DLC, but since increasing the texture quality really works the memory bandwidth. You'll probably need a GPU with fast memory to make the most of the high resolution texture pack.
This was the test rig that was the hardest to get right in terms of quality settings and it's all down to the Core Ultra 7 265K. At 4K, with DLSS Performance and Frame generation, the RTX 4080 Super easily coped with using almost every setting at its maximum value, but as you can see in the above video, not only is the GPU utilization under 100% at all times but the power consumption is way off the card's 320 W maximum.
As hard as I tried. I could never get the 1% lows to go over 60 fps, whilst still retaining maximum quality settings. If this is essential to you, then the settings to lower are shadow quality, render distance, and shadow distance. However, if one has a improved gaming CPU than a 265K paired with a high-end graphics card, then this will probably not be an issue.
If you read this far. You'll have noticed that there is one graphics option that I haven't mentioned: ray tracing. In Monster Hunter Wilds, ray tracing is only used to improve the quality of water reflections but the performance hit simply isn't worth the few moments one has staring at a lake and. Seeing the world accurately reflected.
The same is true of the anti-aliasing options. One can disable it altogether (though you absolutely shouldn't do this) or select from TAA (temporal anti-aliasing) or TAA with FXAA (a shader routine that improves the quality of edges). None of them is anywhere near as good as what DLSS, FSR, and XeSS produce and in the case of all three upscalers, if you have the performance to spare, you can switch them to an AA mode for even improved looks.
However, given how much resolution affects the game's performance. I strongly suggest using upscaling at all times, unless you happen to have a Ryzen 7 9800X3D paired with an RTX 4090 or 5090. With upscaling and where possible, frame generation, Monster Hunter Wilds does run pretty well but the fact that these graphics functions are required for decent performance won't be pleasing to many a PC gamer.
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With some RTX 50-series cards missing precious ROPs, one PC builder guarantees their systems' GPUs will all have the right number

Last week it was revealed that some RTX 50-series cards were shipping with missing ROPs, dampening the performance some got from their $2,000 upgrade. Now, even PC builders are making assurances to potential buyers that their prebuilt rigs are unaffected by this new problem.
As spotted by VideoCardz, PC builder, CyberPowerPC had a small disclaimer at the bottom of the GPU section in its gaming PCs saying:
"CyberPowerPC will ensure all systems equipped with GeForce RTX 5090, 5080, and. 5070 Ti video cards have the correct number of ROPs before shipping."
While VideoCardz got a screenshot of this note from CyberPowerPC, I looked into the included link and noticed that this disclaimer had now disappeared. We don't have official word on why this disclaimer was added, then subsequently removed. But it could have something to do with reports on its inclusion. We have reached out to CyberPowerPC for comment.
If you're wondering what ROPs even are, they are specialised units in a GPU that read and. Write pixel information and are used for types of anti-aliasing. The RTX 5090 is supposed to have 176 ROPs but, as spotted by some individuals and sent to TechPowerUp. Some apps showed their GPU had just 168. This results in a performance loss.
With one missing ROP partition, Nvidia indicates, "The average graphical performance impact is 4%, with no impact on AI and. Compute workloads."
Nvidia also states this issue hit less than of its cards. Maingear, another PC builder, has noted the issue, though its CEO reports no RTX 50 series GPUs with missing ROPs have arrived in its building facilities. This does suggest that Nvidia's states to a minimal issue affecting a small batch as accurate.
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It seems likely that many PC builders will be checking these cards as they come in to avoid a potential customer sending back their entire rig because of a problem with their GPU. Given that manufacturers are replacing GPUs with missing ROPs and the anomaly that caused the problem in the first place has reportedly been fixed, missing ROPs will only become an even more niche problem with time, and perhaps not worth flagging in every sale going forward.
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PSA: If Monster Hunter Wilds is crashing, try turning off frame generation

Monster Hunter Wilds is out in the, well, wild today, and giant lizards everywhere are suffering the predations of hunters with absurdly large weaponry. Unfortunately, if any of those hunters are having experiences like I did while playing for our Wilds review. They might be running into an unfortunate number of game crashes. Luckily, I was able to identify the potential culprit: If you're getting a lot of Monster Hunter Wilds crashes on an Nvidia card, try disabling frame generation.
In the roughly 70 hours I played Wilds for review. The game generally ran well when I was following the story and initiating Field Survey hunts while roaming around the open wilderness regions. Starting a hunt that required a loading screen, however, caused consistent crashes. The crashes were particularly frequent when I accepted a quest from Alma that would require loading into a different region, both in singleplayer and—worse—when trying to hop into another player's hunt online.
Particularly maddening. Wilds had a habit of crashing if I tabbed back in from another window right as its initial load into gameplay completed after startup. As a man with a pathological aversion to staring at a loading bar, this was torment.
After passing along my piling-up crash reports to Capcom. I did a search on the Wilds reviewers' Discord for anyone else running into crashes. Seeing a few mentions of "frame gen crashes" in the results seemed like a promising lead: I'm on an Nvidia 40-series card, and I'd gotten healthy FPS increases in the prerelease benchmarks with frame generation enabled. So I'd switched it on for the review build.
Sure enough, disabling frame generation brought an immediate improvement. With frame gen switched off, I haven't had a single crash during loads, and mercifully I've been able to tab back in after firing up the game without everything exploding.
Unfortunately. It doesn't look like a patch has landed to address the issue before launch. After switching from the review beta to the launch branch on Steam. I reenabled frame gen just to see whether it'd still make a mess of things. I crashed on my very next load screen. You hate to see it.
At the very least, Capcom PR tells me that the dev team is aware of my reports. Hopefully, that means we'll see a fix before long. Until then, if you're on an Nvidia 40- or 50-series card and experiencing regular crashes, disabling frame gen is worth a try.
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As for how different the experience is between frame gen enabled or disabled: On a 4070 Super with DLSS set to Quality and frame gen on, I'm getting around 140 fps on average in less graphically intensive areas and. Dropping down to upper 120-ish in spots with more shadows and vegetation. With frame gen off, those numbers drop to around 90 and 65 respectively—still plenty playable in my book, but a pretty substantial drop.
For additional performance tweaks and setting recommendations, be sure to check out our Monster Hunter Wilds graphics and. Performance analysis.
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Market Impact Analysis
Market Growth Trend
2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|
6.0% | 7.2% | 7.5% | 8.4% | 8.8% | 9.1% | 9.2% |
Quarterly Growth Rate
Q1 2024 | Q2 2024 | Q3 2024 | Q4 2024 |
---|---|---|---|
8.5% | 8.8% | 9.0% | 9.2% |
Market Segments and Growth Drivers
Segment | Market Share | Growth Rate |
---|---|---|
Console Gaming | 28% | 6.8% |
Mobile Gaming | 37% | 11.2% |
PC Gaming | 21% | 8.4% |
Cloud Gaming | 9% | 25.3% |
VR Gaming | 5% | 32.7% |
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity:
Competitive Landscape Analysis
Company | Market Share |
---|---|
Sony PlayStation | 21.3% |
Microsoft Xbox | 18.7% |
Nintendo | 15.2% |
Tencent Games | 12.8% |
Epic Games | 9.5% |
Future Outlook and Predictions
The Monster Hunter Wilds landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:
Year-by-Year Technology Evolution
Based on current trajectory and expert analyses, we can project the following development timeline:
Technology Maturity Curve
Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:
Innovation Trigger
- Generative AI for specialized domains
- Blockchain for supply chain verification
Peak of Inflated Expectations
- Digital twins for business processes
- Quantum-resistant cryptography
Trough of Disillusionment
- Consumer AR/VR applications
- General-purpose blockchain
Slope of Enlightenment
- AI-driven analytics
- Edge computing
Plateau of Productivity
- Cloud infrastructure
- Mobile applications
Technology Evolution Timeline
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
Expert Perspectives
Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:
"Technology transformation will continue to accelerate, creating both challenges and opportunities."
— Industry Expert
"Organizations must balance innovation with practical implementation to achieve meaningful results."
— Technology Analyst
"The most successful adopters will focus on business outcomes rather than technology for its own sake."
— Research Director
Areas of Expert Consensus
- Acceleration of Innovation: The pace of technological evolution will continue to increase
- Practical Integration: Focus will shift from proof-of-concept to operational deployment
- Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
- Regulatory Influence: Regulatory frameworks will increasingly shape technology development
Short-Term Outlook (1-2 Years)
In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:
- Technology adoption accelerating across industries
- digital transformation initiatives becoming mainstream
These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.
Mid-Term Outlook (3-5 Years)
As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:
- Significant transformation of business processes through advanced technologies
- new digital business models emerging
This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.
Long-Term Outlook (5+ Years)
Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:
- Fundamental shifts in how technology integrates with business and society
- emergence of new technology paradigms
These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.
Key Risk Factors and Uncertainties
Several critical factors could significantly impact the trajectory of gaming tech evolution:
Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.
Alternative Future Scenarios
The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:
Optimistic Scenario
Rapid adoption of advanced technologies with significant business impact
Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.
Probability: 25-30%
Base Case Scenario
Measured implementation with incremental improvements
Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.
Probability: 50-60%
Conservative Scenario
Technical and organizational barriers limiting effective adoption
Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.
Probability: 15-20%
Scenario Comparison Matrix
Factor | Optimistic | Base Case | Conservative |
---|---|---|---|
Implementation Timeline | Accelerated | Steady | Delayed |
Market Adoption | Widespread | Selective | Limited |
Technology Evolution | Rapid | Progressive | Incremental |
Regulatory Environment | Supportive | Balanced | Restrictive |
Business Impact | Transformative | Significant | Modest |
Transformational Impact
Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.
The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.
Implementation Challenges
Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.
Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.
Key Innovations to Watch
Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.
Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.
Technical Glossary
Key technical terms and definitions to help understand the technologies discussed in this article.
Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.