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Want to know what Geralt of Rivia was like as a moody teenager? The latest entry in The Witcher books will show you just that in English later this year - Related to like, is, good,, seems, they

Shrek 5 is giving the titular ogre and family a new look, and it seems like only Xbox is happy about it

Shrek 5 is giving the titular ogre and family a new look, and it seems like only Xbox is happy about it

Everyone's favourite ogre has a new look for Shrek 5, but for some reason only Xbox seems to like it.

It's been 15 years since Shrek last received a movie, but in 2026. Shrek 5 will finally be releasing, and it even just got its first teaser trailer yesterday. The trailer in question is pointedly memey, with Shrek and Donkey asking the magic mirror who the fairest of them all is, and that's Shrek himself apparently, as he scrolls through faux TikToks of him wearing sunglasses. Doing a dance in a PVC suit that you'll probably remember as a trend on TikTok, and one of his face Photoshopped onto a very buff body. That then cuts to… well, Shrek and Donkey, only with a slight redesign, their first since the series kicked off more than two decades ago.

Fiona has one too, all three of them played by their original voice actors, Mike Myers. Eddie Murphy, and Cameron Diaz. But they're also being joined by Zendaya, who's playing Shrek and Fiona's daughter Felicia. A casting that makes perfect sense given that the original films always hired whoever was big at the time too. The thing is, not everyone is a fan of Shrek's new look. Just head to the replies on the Shrek 's posting of the trailer and you'll see comments like "what's up with their faces?" and "we changed Sonic. We can do it again."

Personally, I really don't think it looks bad at all. Weird, sure, but that's just because I've been seeing this character everywhere for almost my entire life, but the animation itself is quite nice, and much more lively than the series previously has been - clearly Dreamworks is following up a touch on the genuinely great Puss in Boots: The Last Wish.

There is one other person. Or entity, that likes it, though: Xbox UK. Yes, I too question the state of marketing these days, but Xbox UK has shared that it thinks "we are so back baby." I'm not really sure we needed any take on the state of Shrek's redesign from Xbox, but. We have it, so… that's that! Can't wait to hear what Nintendo UK thinks of the full trailer.

Shrek 5 is currently slated for release July 1. 2026.

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Skype wird eingestellt: Ab Mai wird der Kommunikationsdienst komplett durch Teams ersetzt. (Bildquelle: Microsoft).

Im Jahr 2011 hat Microsoft rund se...

Preislich werden AMDs neue Grafikkarten wohl klar unter der hauseigenen 7900 XTX liegen. Während die Leistung das Niveau dieser GPU erreichen soll. (B...

Want to know what Geralt of Rivia was like as a moody teenager? The latest entry in The Witcher books will show you just that in English later this year

Want to know what Geralt of Rivia was like as a moody teenager? The latest entry in The Witcher books will show you just that in English later this year

The latest entry in The Witcher books finally has an English release date, and it'll follow Geralt on his first ever mission.

Geralt's story might technically be over in both the games and the original Witcher books. But last year author Andrzej Sapkowski finally released a new novel last year acting as a prequel to all of his previous works. The only problem for us English-speakers is that so far it's only been available in Sapkowski's native Polish, but some good news came in yesterday: it's getting an English release. Alongside many other languages, later this year on September 30. This comes from a press release from Hachette, who shared that the book will be available in print and digital formats from that date, across all 21 international publishers.

The prequel, officially titled Crossroads of Ravens in English, is described as a "perfect entry point for new readers," and follows "an eighteen-year-old Geralt of Rivia." The release goes on to explain, "On his first mission from the Witcher stronghold of Kaer Morhen, Geralt will discover monsters, traitors, some new friends and. Some familiar faces, and just how deeply feared and despised Witchers can be."

Crossroad of Ravens is actually the first new entry in the series since 2013 with that year's Season of Storms, so it's been a long time coming. Not only that, but Season of Storms took five years to be translated, so Crossroad of Ravens getting so many translations in less than a year is great news for fans of the series.

On top of that, it'll likely be a great way to spend some time ahead of The Witcher 4 releasing, which is in… well. No one knows yet, because CD Projekt Red only started production on it last November. It did swiftly follow that up with a proper reveal trailer, but you can guarantee it's still a few years out, so you enhanced get reading!

Your first look at DC's upcoming Green Lanterns show is here, I just wouldn't expect all that much from it.

Green Lantern is definitely one of the co...

Monster Hunter Wilds is here, and. Is absolutely taking over Steam right now, quickly passing a million concurrent players on PC. But, the launch hasn'...

The AMD Radeon RX 9070 series prices look good, assuming they hold

The AMD Radeon RX 9070 series prices look good, assuming they hold

AMD have finally confirmed pricing, dating, and specs-ing for their first RDNA 4 graphics cards. The Radeon RX 9070 and RX 9070 XT will be out on March 6th, and start from $549 and $599 respectively. While these are still relatively fat stacks o' cash, AMD say they’ll compete with Nvidia’s RTX 5070 and RTX 5070 Ti – and considering the latter is supposed to start at $749, with most models currently going for above $800, that could make for a tasty undercutting.

The RTX 5070 hasn’t launched yet and. Its $549 MSRP is dead even with that of the RX 9070, though the Radeon does have an edge in the VRAM department, with 16GB to the GeForce’s 12GB. The RX 9070 XT shares this spec, while upping boost clock speeds from to and. Adding a few more RDNA Compute Units (64 to 56 on the RX 9070). Its RT Accelerator count also comes in at 64 to the RX 9070’s 56, so expect superior ray tracing performance as well.

Obviously, in the absence of reliable benchmarks. We can’t say for now which will be best for that crucial GPU workload of Making Numbers Go Bigger. Still, I’d argue that Nvidia and AMD haven’t so much been competing on framerates these last few years as they have on those secondary technologies: DLSS, FSR. Frame generation and so on. And here, the Radeon versions have been hopelessly outmatched, be it on visual quality, general performance, or even breadth of support among games.

Maybe that’s why the RX 9070 and RX 9070 XT are. In some ways, most RTX-like than any Radeon GPU has been for ages. By embracing a similar flavour of AI and machine learning, they’ll be the first (and, for a while, only) cards to support FSR 4. Which itself is abandoning the GPU-agnostic rule of previous versions by basing its upscaling and anti-aliasing on that very same robot brain tech. In other words, FSR is becoming much more DLSS-y. This won’t extend to copying the Multi Frame Generation component of DLSS 4, but FSR 4’s standard 2x frame gen is supposedly much sharper than stabler than that of FSR 3. While the upscaling component aims to make drastic improvements to image quality. FSR 4 will also have over 30 compatible games at launch, dozens more than FSR 3 did, and rising to 75 by the end of 2025.

Given DLSS 4 has only just launched, I think it’s probably fine if FSR 4 simply plays catch-up to DLSS on picture quality, rather than surpassing it – and. For $200 less, the RX 9070 XT could be one compelling card if it can simultaneously match the RTX 5070 Ti’s core performance. Of course, GPUs are in high demand right now, and it would be unsurprising (if deeply unfortunate) for these RDNA 4 cards to suffer the same problem of price-hiked and. Under-stocked partner models that the RTX 50 series is buckling under. AMD, one suspects, will be crossing their fingers that the eBay reseller crowd already has their hands full with garages of RTX 5080s.

Woran arbeitet Valve da gerade? Offensichtlich ist es etwas für den Kopf und nichts für die Hand. Bild: AdobeStock | Svyatoslav Lypynskyy.

After a number of public betas and a recent benchmark tool. Capcom's latest entry in the Monster Hunter franchise is here at long last. Monster Hunter...

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Market Impact Analysis

Market Growth Trend

2018201920202021202220232024
6.0%7.2%7.5%8.4%8.8%9.1%9.2%
6.0%7.2%7.5%8.4%8.8%9.1%9.2% 2018201920202021202220232024

Quarterly Growth Rate

Q1 2024 Q2 2024 Q3 2024 Q4 2024
8.5% 8.8% 9.0% 9.2%
8.5% Q1 8.8% Q2 9.0% Q3 9.2% Q4

Market Segments and Growth Drivers

Segment Market Share Growth Rate
Console Gaming28%6.8%
Mobile Gaming37%11.2%
PC Gaming21%8.4%
Cloud Gaming9%25.3%
VR Gaming5%32.7%
Console Gaming28.0%Mobile Gaming37.0%PC Gaming21.0%Cloud Gaming9.0%VR Gaming5.0%

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity:

Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity AI/ML Blockchain VR/AR Cloud Mobile

Competitive Landscape Analysis

Company Market Share
Sony PlayStation21.3%
Microsoft Xbox18.7%
Nintendo15.2%
Tencent Games12.8%
Epic Games9.5%

Future Outlook and Predictions

The Look Like Shrek landscape is evolving rapidly, driven by technological advancements, changing threat vectors, and shifting business requirements. Based on current trends and expert analyses, we can anticipate several significant developments across different time horizons:

Year-by-Year Technology Evolution

Based on current trajectory and expert analyses, we can project the following development timeline:

2024Early adopters begin implementing specialized solutions with measurable results
2025Industry standards emerging to facilitate broader adoption and integration
2026Mainstream adoption begins as technical barriers are addressed
2027Integration with adjacent technologies creates new capabilities
2028Business models transform as capabilities mature
2029Technology becomes embedded in core infrastructure and processes
2030New paradigms emerge as the technology reaches full maturity

Technology Maturity Curve

Different technologies within the ecosystem are at varying stages of maturity, influencing adoption timelines and investment priorities:

Time / Development Stage Adoption / Maturity Innovation Early Adoption Growth Maturity Decline/Legacy Emerging Tech Current Focus Established Tech Mature Solutions (Interactive diagram available in full report)

Innovation Trigger

  • Generative AI for specialized domains
  • Blockchain for supply chain verification

Peak of Inflated Expectations

  • Digital twins for business processes
  • Quantum-resistant cryptography

Trough of Disillusionment

  • Consumer AR/VR applications
  • General-purpose blockchain

Slope of Enlightenment

  • AI-driven analytics
  • Edge computing

Plateau of Productivity

  • Cloud infrastructure
  • Mobile applications

Technology Evolution Timeline

1-2 Years
  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream
3-5 Years
  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging
5+ Years
  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

Expert Perspectives

Leading experts in the gaming tech sector provide diverse perspectives on how the landscape will evolve over the coming years:

"Technology transformation will continue to accelerate, creating both challenges and opportunities."

— Industry Expert

"Organizations must balance innovation with practical implementation to achieve meaningful results."

— Technology Analyst

"The most successful adopters will focus on business outcomes rather than technology for its own sake."

— Research Director

Areas of Expert Consensus

  • Acceleration of Innovation: The pace of technological evolution will continue to increase
  • Practical Integration: Focus will shift from proof-of-concept to operational deployment
  • Human-Technology Partnership: Most effective implementations will optimize human-machine collaboration
  • Regulatory Influence: Regulatory frameworks will increasingly shape technology development

Short-Term Outlook (1-2 Years)

In the immediate future, organizations will focus on implementing and optimizing currently available technologies to address pressing gaming tech challenges:

  • Technology adoption accelerating across industries
  • digital transformation initiatives becoming mainstream

These developments will be characterized by incremental improvements to existing frameworks rather than revolutionary changes, with emphasis on practical deployment and measurable outcomes.

Mid-Term Outlook (3-5 Years)

As technologies mature and organizations adapt, more substantial transformations will emerge in how security is approached and implemented:

  • Significant transformation of business processes through advanced technologies
  • new digital business models emerging

This period will see significant changes in security architecture and operational models, with increasing automation and integration between previously siloed security functions. Organizations will shift from reactive to proactive security postures.

Long-Term Outlook (5+ Years)

Looking further ahead, more fundamental shifts will reshape how cybersecurity is conceptualized and implemented across digital ecosystems:

  • Fundamental shifts in how technology integrates with business and society
  • emergence of new technology paradigms

These long-term developments will likely require significant technical breakthroughs, new regulatory frameworks, and evolution in how organizations approach security as a fundamental business function rather than a technical discipline.

Key Risk Factors and Uncertainties

Several critical factors could significantly impact the trajectory of gaming tech evolution:

Technological limitations
Market fragmentation
Monetization challenges

Organizations should monitor these factors closely and develop contingency strategies to mitigate potential negative impacts on technology implementation timelines.

Alternative Future Scenarios

The evolution of technology can follow different paths depending on various factors including regulatory developments, investment trends, technological breakthroughs, and market adoption. We analyze three potential scenarios:

Optimistic Scenario

Rapid adoption of advanced technologies with significant business impact

Key Drivers: Supportive regulatory environment, significant research breakthroughs, strong market incentives, and rapid user adoption.

Probability: 25-30%

Base Case Scenario

Measured implementation with incremental improvements

Key Drivers: Balanced regulatory approach, steady technological progress, and selective implementation based on clear ROI.

Probability: 50-60%

Conservative Scenario

Technical and organizational barriers limiting effective adoption

Key Drivers: Restrictive regulations, technical limitations, implementation challenges, and risk-averse organizational cultures.

Probability: 15-20%

Scenario Comparison Matrix

FactorOptimisticBase CaseConservative
Implementation TimelineAcceleratedSteadyDelayed
Market AdoptionWidespreadSelectiveLimited
Technology EvolutionRapidProgressiveIncremental
Regulatory EnvironmentSupportiveBalancedRestrictive
Business ImpactTransformativeSignificantModest

Transformational Impact

Technology becoming increasingly embedded in all aspects of business operations. This evolution will necessitate significant changes in organizational structures, talent development, and strategic planning processes.

The convergence of multiple technological trends—including artificial intelligence, quantum computing, and ubiquitous connectivity—will create both unprecedented security challenges and innovative defensive capabilities.

Implementation Challenges

Technical complexity and organizational readiness remain key challenges. Organizations will need to develop comprehensive change management strategies to successfully navigate these transitions.

Regulatory uncertainty, particularly around emerging technologies like AI in security applications, will require flexible security architectures that can adapt to evolving compliance requirements.

Key Innovations to Watch

Artificial intelligence, distributed systems, and automation technologies leading innovation. Organizations should monitor these developments closely to maintain competitive advantages and effective security postures.

Strategic investments in research partnerships, technology pilots, and talent development will position forward-thinking organizations to leverage these innovations early in their development cycle.

Technical Glossary

Key technical terms and definitions to help understand the technologies discussed in this article.

Understanding the following technical concepts is essential for grasping the full implications of the security threats and defensive measures discussed in this article. These definitions provide context for both technical and non-technical readers.

Filter by difficulty:

platform intermediate

algorithm Platforms provide standardized environments that reduce development complexity and enable ecosystem growth through shared functionality and integration capabilities.

AR intermediate

interface

ray tracing intermediate

platform

DLSS intermediate

encryption

VR intermediate

API